Age | Commit message (Expand) | Author |
2022-10-07 | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang... | bruvzg |
2022-09-19 | Change return type of `get_configuration_warnings` to `PackedStringArray` | Marc Gilleron |
2022-08-26 | Restore RigidBody2/3D, SoftBody names in physics | fabriceci |
2021-09-16 | Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody | PouleyKetchoupp |
2021-08-31 | Merge pull request #51364 from bengtsts/master | Camille Mohr-Daurat |
2021-08-30 | Expose soft body pin methods to GDScript | Bengt Söderström |
2021-08-13 | Fix some unnecessary includes | Aaron Franke |
2021-08-12 | Uniformize layer names, script methods and documentation | PouleyKetchoupp |
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke |
2021-07-18 | Optimize StringName usage | reduz |
2021-06-30 | Merge pull request #49834 from nekomatata/physics-disable-modes | Rémi Verschelde |
2021-06-30 | Deprecate ImmediateGeometry | reduz |
2021-06-30 | Add support for controlling physics nodes' behavior when disabled | PouleyKetchoupp |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-04-30 | Prevent setting too big or too small Collision Mask and Layer | Rafał Mikrut |
2021-04-27 | Core: Drop custom `copymem`/`zeromem` defines | Rémi Verschelde |
2021-04-14 | Rename get_surface_material to get_surface_override_material | clayjohn |
2021-04-11 | Use Array for node configuration warnings | Nathan Franke |
2021-03-20 | Merge pull request #46937 from nekomatata/soft-body-support | Rémi Verschelde |
2021-03-18 | Fix spamming errors when SoftBody pinned nodes have no attachment | PouleyKetchoupp |
2021-03-18 | SoftBody support in GodotPhysics 3D | PouleyKetchoupp |
2021-02-10 | Removed _change_notify | reduz |
2021-02-10 | Make Servers truly Thread Safe | reduz |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal |
2020-12-02 | Refactored Mesh internals and formats. | reduz |
2020-11-20 | doc: Warn about using Node internal processing | Rémi Verschelde |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-10-18 | Refactor MethodBind to use variadic templates | reduz |
2020-10-02 | Updated getters and setters names for toplevel | Duroxxigar |
2020-10-01 | Renamed toplevel to be top_level | Duroxxigar |
2020-09-04 | Ensure assignment operators return by reference to avoid unnecessary copies. | Marcel Admiraal |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-14 | Port member initialization from constructor to declaration (C++11) | Rémi Verschelde |
2020-04-18 | Change non-existent World to World3D | qarmin |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |