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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
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Happy new year to the wonderful Godot community!
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Adding this method to PhysicsBody, PhysicsBody2D and
SoftBody. It returns a list of nodes included in
collision exceptions.
Fixes #23235, cheers!
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- Soft Body Physics node
- Soft Body Rendering
- Soft body Editor
- Soft body importer
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