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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
scene
/
3d
/
soft_body.cpp
Age
Commit message (
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Author
2020-02-11
Base 3D engine done, still untested, though.
Juan Linietsky
2020-02-09
Make softbody completelly stiff to attachment point
Andrea Catania
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-01
Merge pull request #33209 from Jummit/soft-body-tutorial
Rémi Verschelde
2019-11-01
link SoftBody tutorial in docs and add ray_pickable property
Jummit
2019-10-29
Fixed disconnecting not connected signal
Mikolaj Kaczmarek
2019-08-09
Remove ERR_EXPLAIN from scene/* code
Tomasz Chabora
2019-07-06
Added release function to PoolVector::Access.
Ibrahn Sahir
2019-07-02
Fix various memory leaks and errors
Bojidar Marinov
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-04-30
Merge pull request #27707 from Calinou/tweak-message-wording
Rémi Verschelde
2019-04-21
Improve wording of various messages and make casing more consistent
Hugo Locurcio
2019-03-02
Fix new GCC 9 warnings: -Wdeprecated-copy.
marxin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-28
Fix many errors found by PVS-Studio
Aaron Franke
2018-11-01
Add method get_collision_exceptions
Guilherme Recchi Cardozo
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-08-29
Fix vformat(), minor typos and word puzzles
Yuri Chornoivan
2018-08-03
Fixed SoftBody pinned point offset calculation
Andrea Catania
2018-07-29
SoftBody add MeshInstance Material correctly
Andrea Catania
2018-07-28
Fixed Softbody pin point
Andrea Catania
2018-07-23
Implemented Soft body
AndreaCatania