Age | Commit message (Expand) | Author |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde |
2022-08-22 | Make `_validate_property` a multilevel method | Yuri Sizov |
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde |
2022-04-28 | Fix cppcheck const parameters | Markus Sauermann |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-10-25 | Refactored Node3D rotation modes | reduz |
2021-08-13 | Fix some unnecessary includes | Aaron Franke |
2021-06-03 | Rename files and the exposed name for Transform3D | Aaron Franke |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-05-25 | SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK no... | TwistedTwigleg |
2021-04-02 | Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly... | TwistedTwigleg |
2021-03-12 | Merge pull request #40774 from TwistedTwigleg/SkeletonIK_Godot_4_0_Fixes | Rémi Verschelde |
2021-02-07 | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-07 | Remove ChainTip copy constructor | Marcel Admiraal |
2020-09-08 | Changes to SkeletonIK: | TwistedTwigleg |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-14 | Port member initialization from constructor to declaration (C++11) | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Rename more 2D and 3D nodes to follow convention | Rémi Verschelde |