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path: root/scene/3d/skeleton_ik_3d.h
AgeCommit message (Expand)Author
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-04-28Fix cppcheck const parametersMarkus Sauermann
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-10-25Refactored Node3D rotation modesreduz
2021-08-13Fix some unnecessary includesAaron Franke
2021-06-03Rename files and the exposed name for Transform3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-25SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK no...TwistedTwigleg
2021-04-02Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly...TwistedTwigleg
2021-03-12Merge pull request #40774 from TwistedTwigleg/SkeletonIK_Godot_4_0_FixesRémi Verschelde
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-07Remove ChainTip copy constructorMarcel Admiraal
2020-09-08Changes to SkeletonIK:TwistedTwigleg
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde