Age | Commit message (Expand) | Author |
2021-08-03 | Use real_t in 3D nodes | Aaron Franke |
2021-06-03 | Rename Variant TRANSFORM to TRANSFORM3D | Aaron Franke |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-05-25 | SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK no... | TwistedTwigleg |
2021-05-08 | Fixes the SkeletonIK twisting issue by using the skeleton global pose without... | TwistedTwigleg |
2021-04-15 | Changed SkeletonIK3D to clear bone overrides when stopping | TwistedTwigleg |
2021-04-02 | Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly... | TwistedTwigleg |
2021-03-18 | Fix for regression in SkeletonIK code | TwistedTwigleg |
2021-03-12 | Fixes small typos and grammar correction | Anshul7sp1 |
2021-03-12 | Merge pull request #40774 from TwistedTwigleg/SkeletonIK_Godot_4_0_Fixes | Rémi Verschelde |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal |
2020-09-08 | Changes to SkeletonIK: | TwistedTwigleg |
2020-07-27 | Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p... | ConorLPBoyle |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-14 | Port member initialization from constructor to declaration (C++11) | Rémi Verschelde |
2020-04-29 | Merge pull request #38203 from woollysammoth/multiple-ik-bug | Rémi Verschelde |
2020-04-29 | [Core] Rename linear_interpolate to lerp | Aaron Franke |
2020-04-25 | Resets global pose of IK chain bones being solved, rather than the whole skel... | Sam |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Rename more 2D and 3D nodes to follow convention | Rémi Verschelde |