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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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skeleton_ik_3d.cpp
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Author
2021-09-29
Use functions defined in the their classes.
Anilforextra
2021-09-14
Make sure IK target is inside tree before using its transform
Haoyu Qiu
2021-08-03
Use real_t in 3D nodes
Aaron Franke
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-25
SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK no...
TwistedTwigleg
2021-05-08
Fixes the SkeletonIK twisting issue by using the skeleton global pose without...
TwistedTwigleg
2021-04-15
Changed SkeletonIK3D to clear bone overrides when stopping
TwistedTwigleg
2021-04-02
Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly...
TwistedTwigleg
2021-03-18
Fix for regression in SkeletonIK code
TwistedTwigleg
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-03-12
Merge pull request #40774 from TwistedTwigleg/SkeletonIK_Godot_4_0_Fixes
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-09-08
Changes to SkeletonIK:
TwistedTwigleg
2020-07-27
Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p...
ConorLPBoyle
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-29
Merge pull request #38203 from woollysammoth/multiple-ik-bug
Rémi Verschelde
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-25
Resets global pose of IK chain bones being solved, rather than the whole skel...
Sam
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde