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path: root/scene/3d/skeleton_ik_3d.cpp
AgeCommit message (Expand)Author
2021-09-29Use functions defined in the their classes.Anilforextra
2021-09-14Make sure IK target is inside tree before using its transformHaoyu Qiu
2021-08-03Use real_t in 3D nodesAaron Franke
2021-06-03Rename Variant TRANSFORM to TRANSFORM3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-25SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK no...TwistedTwigleg
2021-05-08Fixes the SkeletonIK twisting issue by using the skeleton global pose without...TwistedTwigleg
2021-04-15Changed SkeletonIK3D to clear bone overrides when stoppingTwistedTwigleg
2021-04-02Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly...TwistedTwigleg
2021-03-18Fix for regression in SkeletonIK codeTwistedTwigleg
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-03-12Merge pull request #40774 from TwistedTwigleg/SkeletonIK_Godot_4_0_FixesRémi Verschelde
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-09-08Changes to SkeletonIK:TwistedTwigleg
2020-07-27Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p...ConorLPBoyle
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-04-29Merge pull request #38203 from woollysammoth/multiple-ik-bugRémi Verschelde
2020-04-29[Core] Rename linear_interpolate to lerpAaron Franke
2020-04-25Resets global pose of IK chain bones being solved, rather than the whole skel...Sam
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde