Age | Commit message (Expand) | Author |
2022-09-18 | Port remaining connections to callable_mp | Tomasz Chabora |
2022-08-30 | Clean-up/change some Skeleton3D API | Silc Renew |
2022-08-22 | Merge pull request #64339 from YuriSizov/core-multilevel-validate-property | Rémi Verschelde |
2022-08-22 | Make `_validate_property` a multilevel method | Yuri Sizov |
2022-08-18 | add init bone poses | Silc Renew |
2022-07-26 | add position track normalization & post process key value for retarget | Silc Renew |
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde |
2022-05-20 | Add a new HashSet template | reduz |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-05-02 | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde |
2022-04-18 | Implement global rest | Silc 'Tokage' Renew |
2022-04-04 | Zero initialize all pointer class and struct members | Rémi Verschelde |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-10-15 | get rid set_bone_pose and fix some function in SkeletonEditor | Silc 'Tokage' Renew |
2021-10-13 | Remove REST transform influence in skeleton bones | reduz |
2021-10-12 | Remove animation 3D transform track, replace by loc/rot/scale tracks. | reduz |
2021-10-09 | Fix missing argument names in bindings | Rémi Verschelde |
2021-10-07 | Implemented SkeletonEditorGizmo | Silc Renew |
2021-08-14 | New and improved IK system for Skeleton3D | TwistedTwigleg |
2021-08-13 | Fix some unnecessary includes | Aaron Franke |
2021-08-03 | Use real_t in 3D nodes | Aaron Franke |
2021-06-11 | Rename Reference to RefCounted | Pedro J. Estébanez |
2021-06-04 | Disable Skeleton3D when compiling without 3D | Aaron Franke |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-05-24 | Unexpose methods and property for binding children to Bones | Marcel Admiraal |
2021-05-08 | Fixes the SkeletonIK twisting issue by using the skeleton global pose without... | TwistedTwigleg |
2021-04-01 | Merge pull request #42827 from lyuma/rename_bones_blendshapes | Rémi Verschelde |
2021-02-07 | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-11-16 | Remove empty lines around braces with the formatting script | Aaron Franke |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-10-15 | Allow renaming bones and blendshapes. | Lyuma |
2020-06-15 | Made low level changes to the Skeleton3D class and Skeleton3D inspector. Chan... | TwistedTwigleg |
2020-05-22 | Custom Skeleton3DEditorPlugin | K. S. Ernest (iFire) Lee |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-21 | Add proper type to most public API uses of Array | Juan Linietsky |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |