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path: root/scene/3d/skeleton_3d.h
AgeCommit message (Expand)Author
2021-10-13Remove REST transform influence in skeleton bonesreduz
2021-10-12Remove animation 3D transform track, replace by loc/rot/scale tracks.reduz
2021-10-09Fix missing argument names in bindingsRémi Verschelde
2021-10-07Implemented SkeletonEditorGizmoSilc Renew
2021-08-14New and improved IK system for Skeleton3DTwistedTwigleg
2021-08-13Fix some unnecessary includesAaron Franke
2021-08-03Use real_t in 3D nodesAaron Franke
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-06-04Disable Skeleton3D when compiling without 3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-24Unexpose methods and property for binding children to BonesMarcel Admiraal
2021-05-08Fixes the SkeletonIK twisting issue by using the skeleton global pose without...TwistedTwigleg
2021-04-01Merge pull request #42827 from lyuma/rename_bones_blendshapesRémi Verschelde
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-15Allow renaming bones and blendshapes.Lyuma
2020-06-15Made low level changes to the Skeleton3D class and Skeleton3D inspector. Chan...TwistedTwigleg
2020-05-22Custom Skeleton3DEditorPluginK. S. Ernest (iFire) Lee
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-21Add proper type to most public API uses of ArrayJuan Linietsky
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky