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path: root/scene/3d/skeleton_3d.cpp
AgeCommit message (Expand)Author
2022-08-24removes unused skeleton functions and stray comments in RigidDynamicBody3Dbenbot
2022-08-22Merge pull request #64339 from YuriSizov/core-multilevel-validate-propertyRémi Verschelde
2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-08-18add init bone posesSilc Renew
2022-07-26add position track normalization & post process key value for retargetSilc Renew
2022-07-16add rest fixer to importer retargetSilc Renew
2022-06-19Fix physical bone is not animated in running project.baihan
2022-05-19Use range iterators for RBSet in most casesAaron Record
2022-05-19Add dedicated macros for property name extractionHaoyu Qiu
2022-05-16Replace most uses of Map by HashMapreduz
2022-04-18Implement global restSilc 'Tokage' Renew
2022-03-28Remove last editor code dependencies in template buildRémi Verschelde
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-02-04String: Add contains().Anilforextra
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
2021-10-23Fixed animation insertion in SkeletonEditorSilc 'Tokage' Renew
2021-10-16Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed...TwistedTwigleg
2021-10-15get rid set_bone_pose and fix some function in SkeletonEditorSilc 'Tokage' Renew
2021-10-13Remove REST transform influence in skeleton bonesreduz
2021-10-12Remove animation 3D transform track, replace by loc/rot/scale tracks.reduz
2021-10-09Fix missing argument names in bindingsRémi Verschelde
2021-10-07Implemented SkeletonEditorGizmoSilc Renew
2021-09-23Prevent being able to set bone's parent as itselflaws65
2021-09-07Fixed regression of skinning with skeletonSilc 'Tokage' Renew
2021-08-17Fix Skeleton3D regression when bones are not sorted from root to leavesPouleyKetchoupp
2021-08-14New and improved IK system for Skeleton3DTwistedTwigleg
2021-08-13Fix some unnecessary includesAaron Franke
2021-08-03Use real_t in 3D nodesAaron Franke
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-23Node3D gizmo improvementsjfons
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-04Disable Skeleton3D when compiling without 3DAaron Franke
2021-06-03Rename Variant TRANSFORM to TRANSFORM3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-29Check cache_parent_physical_bone when rebuilding parent cacheHaoyu Qiu
2021-05-24Unexpose methods and property for binding children to BonesMarcel Admiraal
2021-05-08Fixes the SkeletonIK twisting issue by using the skeleton global pose without...TwistedTwigleg
2021-04-15fix skeleton (ik) not resetting global_bone_overrides properlysmix8
2021-04-01Merge pull request #42827 from lyuma/rename_bones_blendshapesRémi Verschelde
2021-02-10Make Servers truly Thread Safereduz
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-05Remove connect *_compat methodsAaron Franke
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-15Allow renaming bones and blendshapes.Lyuma
2020-06-15Made low level changes to the Skeleton3D class and Skeleton3D inspector. Chan...TwistedTwigleg