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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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3d
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skeleton_3d.cpp
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Author
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-18
Implement global rest
Silc 'Tokage' Renew
2022-03-28
Remove last editor code dependencies in template build
Rémi Verschelde
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-04
String: Add contains().
Anilforextra
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-10-23
Fixed animation insertion in SkeletonEditor
Silc 'Tokage' Renew
2021-10-16
Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed...
TwistedTwigleg
2021-10-15
get rid set_bone_pose and fix some function in SkeletonEditor
Silc 'Tokage' Renew
2021-10-13
Remove REST transform influence in skeleton bones
reduz
2021-10-12
Remove animation 3D transform track, replace by loc/rot/scale tracks.
reduz
2021-10-09
Fix missing argument names in bindings
Rémi Verschelde
2021-10-07
Implemented SkeletonEditorGizmo
Silc Renew
2021-09-23
Prevent being able to set bone's parent as itself
laws65
2021-09-07
Fixed regression of skinning with skeleton
Silc 'Tokage' Renew
2021-08-17
Fix Skeleton3D regression when bones are not sorted from root to leaves
PouleyKetchoupp
2021-08-14
New and improved IK system for Skeleton3D
TwistedTwigleg
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-03
Use real_t in 3D nodes
Aaron Franke
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
Node3D gizmo improvements
jfons
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-04
Disable Skeleton3D when compiling without 3D
Aaron Franke
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-29
Check cache_parent_physical_bone when rebuilding parent cache
Haoyu Qiu
2021-05-24
Unexpose methods and property for binding children to Bones
Marcel Admiraal
2021-05-08
Fixes the SkeletonIK twisting issue by using the skeleton global pose without...
TwistedTwigleg
2021-04-15
fix skeleton (ik) not resetting global_bone_overrides properly
smix8
2021-04-01
Merge pull request #42827 from lyuma/rename_bones_blendshapes
Rémi Verschelde
2021-02-10
Make Servers truly Thread Safe
reduz
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-05
Remove connect *_compat methods
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-15
Allow renaming bones and blendshapes.
Lyuma
2020-06-15
Made low level changes to the Skeleton3D class and Skeleton3D inspector. Chan...
TwistedTwigleg
2020-05-22
Custom Skeleton3DEditorPlugin
K. S. Ernest (iFire) Lee
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-21
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky