Age | Commit message (Expand) | Author |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke |
2021-11-23 | Rename `remove()` to `remove_at()` when removing by index | Lightning_A |
2021-11-03 | Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` | Hugo Locurcio |
2021-10-23 | Fixed animation insertion in SkeletonEditor | Silc 'Tokage' Renew |
2021-10-16 | Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed... | TwistedTwigleg |
2021-10-15 | get rid set_bone_pose and fix some function in SkeletonEditor | Silc 'Tokage' Renew |
2021-10-13 | Remove REST transform influence in skeleton bones | reduz |
2021-10-12 | Remove animation 3D transform track, replace by loc/rot/scale tracks. | reduz |
2021-10-09 | Fix missing argument names in bindings | Rémi Verschelde |
2021-10-07 | Implemented SkeletonEditorGizmo | Silc Renew |
2021-09-23 | Prevent being able to set bone's parent as itself | laws65 |
2021-09-07 | Fixed regression of skinning with skeleton | Silc 'Tokage' Renew |
2021-08-17 | Fix Skeleton3D regression when bones are not sorted from root to leaves | PouleyKetchoupp |
2021-08-14 | New and improved IK system for Skeleton3D | TwistedTwigleg |
2021-08-13 | Fix some unnecessary includes | Aaron Franke |
2021-08-03 | Use real_t in 3D nodes | Aaron Franke |
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke |
2021-07-23 | Node3D gizmo improvements | jfons |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A |
2021-06-04 | Disable Skeleton3D when compiling without 3D | Aaron Franke |
2021-06-03 | Rename Variant TRANSFORM to TRANSFORM3D | Aaron Franke |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-05-29 | Check cache_parent_physical_bone when rebuilding parent cache | Haoyu Qiu |
2021-05-24 | Unexpose methods and property for binding children to Bones | Marcel Admiraal |
2021-05-08 | Fixes the SkeletonIK twisting issue by using the skeleton global pose without... | TwistedTwigleg |
2021-04-15 | fix skeleton (ik) not resetting global_bone_overrides properly | smix8 |
2021-04-01 | Merge pull request #42827 from lyuma/rename_bones_blendshapes | Rémi Verschelde |
2021-02-10 | Make Servers truly Thread Safe | reduz |
2021-02-07 | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-05 | Remove connect *_compat methods | Aaron Franke |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-10-15 | Allow renaming bones and blendshapes. | Lyuma |
2020-06-15 | Made low level changes to the Skeleton3D class and Skeleton3D inspector. Chan... | TwistedTwigleg |
2020-05-22 | Custom Skeleton3DEditorPlugin | K. S. Ernest (iFire) Lee |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-21 | Add proper type to most public API uses of Array | Juan Linietsky |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |