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path: root/scene/3d/skeleton_3d.cpp
AgeCommit message (Expand)Author
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-23Node3D gizmo improvementsjfons
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-04Disable Skeleton3D when compiling without 3DAaron Franke
2021-06-03Rename Variant TRANSFORM to TRANSFORM3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-29Check cache_parent_physical_bone when rebuilding parent cacheHaoyu Qiu
2021-05-24Unexpose methods and property for binding children to BonesMarcel Admiraal
2021-05-08Fixes the SkeletonIK twisting issue by using the skeleton global pose without...TwistedTwigleg
2021-04-15fix skeleton (ik) not resetting global_bone_overrides properlysmix8
2021-04-01Merge pull request #42827 from lyuma/rename_bones_blendshapesRémi Verschelde
2021-02-10Make Servers truly Thread Safereduz
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-05Remove connect *_compat methodsAaron Franke
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-15Allow renaming bones and blendshapes.Lyuma
2020-06-15Made low level changes to the Skeleton3D class and Skeleton3D inspector. Chan...TwistedTwigleg
2020-05-22Custom Skeleton3DEditorPluginK. S. Ernest (iFire) Lee
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-21Add proper type to most public API uses of ArrayJuan Linietsky
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky