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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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3d
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skeleton_3d.cpp
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Commit message (
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Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-29
Add safety-checks before some servers `free()`
Adam Scott
2022-11-16
Improve BoneRenamer to avoid conflicting with original bone name
Silc Renew
2022-10-31
Fix Skeleton3D falsely assuming all physical bones will be children of their ...
hare_ware
2022-09-18
Port remaining connections to callable_mp
Tomasz Chabora
2022-08-30
Clean-up/change some Skeleton3D API
Silc Renew
2022-08-24
removes unused skeleton functions and stray comments in RigidDynamicBody3D
benbot
2022-08-22
Merge pull request #64339 from YuriSizov/core-multilevel-validate-property
Rémi Verschelde
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-18
add init bone poses
Silc Renew
2022-07-26
add position track normalization & post process key value for retarget
Silc Renew
2022-07-16
add rest fixer to importer retarget
Silc Renew
2022-06-19
Fix physical bone is not animated in running project.
baihan
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-19
Add dedicated macros for property name extraction
Haoyu Qiu
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-18
Implement global rest
Silc 'Tokage' Renew
2022-03-28
Remove last editor code dependencies in template build
Rémi Verschelde
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-04
String: Add contains().
Anilforextra
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-10-23
Fixed animation insertion in SkeletonEditor
Silc 'Tokage' Renew
2021-10-16
Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed...
TwistedTwigleg
2021-10-15
get rid set_bone_pose and fix some function in SkeletonEditor
Silc 'Tokage' Renew
2021-10-13
Remove REST transform influence in skeleton bones
reduz
2021-10-12
Remove animation 3D transform track, replace by loc/rot/scale tracks.
reduz
2021-10-09
Fix missing argument names in bindings
Rémi Verschelde
2021-10-07
Implemented SkeletonEditorGizmo
Silc Renew
2021-09-23
Prevent being able to set bone's parent as itself
laws65
2021-09-07
Fixed regression of skinning with skeleton
Silc 'Tokage' Renew
2021-08-17
Fix Skeleton3D regression when bones are not sorted from root to leaves
PouleyKetchoupp
2021-08-14
New and improved IK system for Skeleton3D
TwistedTwigleg
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-03
Use real_t in 3D nodes
Aaron Franke
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
Node3D gizmo improvements
jfons
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-04
Disable Skeleton3D when compiling without 3D
Aaron Franke
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-29
Check cache_parent_physical_bone when rebuilding parent cache
Haoyu Qiu
2021-05-24
Unexpose methods and property for binding children to Bones
Marcel Admiraal
2021-05-08
Fixes the SkeletonIK twisting issue by using the skeleton global pose without...
TwistedTwigleg
2021-04-15
fix skeleton (ik) not resetting global_bone_overrides properly
smix8
2021-04-01
Merge pull request #42827 from lyuma/rename_bones_blendshapes
Rémi Verschelde
2021-02-10
Make Servers truly Thread Safe
reduz
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