Age | Commit message (Expand) | Author |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde |
2022-12-29 | Add safety-checks before some servers `free()` | Adam Scott |
2022-11-16 | Improve BoneRenamer to avoid conflicting with original bone name | Silc Renew |
2022-10-31 | Fix Skeleton3D falsely assuming all physical bones will be children of their ... | hare_ware |
2022-09-18 | Port remaining connections to callable_mp | Tomasz Chabora |
2022-08-30 | Clean-up/change some Skeleton3D API | Silc Renew |
2022-08-24 | removes unused skeleton functions and stray comments in RigidDynamicBody3D | benbot |
2022-08-22 | Merge pull request #64339 from YuriSizov/core-multilevel-validate-property | Rémi Verschelde |
2022-08-22 | Make `_validate_property` a multilevel method | Yuri Sizov |
2022-08-18 | add init bone poses | Silc Renew |
2022-07-26 | add position track normalization & post process key value for retarget | Silc Renew |
2022-07-16 | add rest fixer to importer retarget | Silc Renew |
2022-06-19 | Fix physical bone is not animated in running project. | baihan |
2022-05-19 | Use range iterators for RBSet in most cases | Aaron Record |
2022-05-19 | Add dedicated macros for property name extraction | Haoyu Qiu |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-04-18 | Implement global rest | Silc 'Tokage' Renew |
2022-03-28 | Remove last editor code dependencies in template build | Rémi Verschelde |
2022-02-15 | Use `switch` consistently in `_notification` (`scene` folder) | Rémi Verschelde |
2022-02-04 | String: Add contains(). | Anilforextra |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke |
2021-11-23 | Rename `remove()` to `remove_at()` when removing by index | Lightning_A |
2021-11-03 | Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` | Hugo Locurcio |
2021-10-23 | Fixed animation insertion in SkeletonEditor | Silc 'Tokage' Renew |
2021-10-16 | Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed... | TwistedTwigleg |
2021-10-15 | get rid set_bone_pose and fix some function in SkeletonEditor | Silc 'Tokage' Renew |
2021-10-13 | Remove REST transform influence in skeleton bones | reduz |
2021-10-12 | Remove animation 3D transform track, replace by loc/rot/scale tracks. | reduz |
2021-10-09 | Fix missing argument names in bindings | Rémi Verschelde |
2021-10-07 | Implemented SkeletonEditorGizmo | Silc Renew |
2021-09-23 | Prevent being able to set bone's parent as itself | laws65 |
2021-09-07 | Fixed regression of skinning with skeleton | Silc 'Tokage' Renew |
2021-08-17 | Fix Skeleton3D regression when bones are not sorted from root to leaves | PouleyKetchoupp |
2021-08-14 | New and improved IK system for Skeleton3D | TwistedTwigleg |
2021-08-13 | Fix some unnecessary includes | Aaron Franke |
2021-08-03 | Use real_t in 3D nodes | Aaron Franke |
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke |
2021-07-23 | Node3D gizmo improvements | jfons |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A |
2021-06-04 | Disable Skeleton3D when compiling without 3D | Aaron Franke |
2021-06-03 | Rename Variant TRANSFORM to TRANSFORM3D | Aaron Franke |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-05-29 | Check cache_parent_physical_bone when rebuilding parent cache | Haoyu Qiu |
2021-05-24 | Unexpose methods and property for binding children to Bones | Marcel Admiraal |
2021-05-08 | Fixes the SkeletonIK twisting issue by using the skeleton global pose without... | TwistedTwigleg |
2021-04-15 | fix skeleton (ik) not resetting global_bone_overrides properly | smix8 |
2021-04-01 | Merge pull request #42827 from lyuma/rename_bones_blendshapes | Rémi Verschelde |
2021-02-10 | Make Servers truly Thread Safe | reduz |