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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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3d
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skeleton.h
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Author
2018-08-06
Respect process order for out of order skeleton bones (fixes GLTF2 import iss...
Juan Linietsky
2018-08-04
Implemented IK
AndreaCatania
2018-07-02
Removed two skeleton parameter from compilation width no 3d
Andrea Catania
2018-07-01
Fixes #19845 no 3d Compilation issue
Andrea Catania
2018-05-10
Improved API to active / deactive ragdoll
Andrea Catania
2018-05-07
Implemented ragdoll
AndreaCatania
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-29
Use a different approach to update skeletons when transform changes
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-09-24
Added ability to set custom mouse cursors. Not hardware accelerated yet.
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-10-27
-Much improvement to baked light baker
Juan Linietsky
2014-08-14
Little Bits
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky