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path: root/scene/3d/skeleton.h
AgeCommit message (Expand)Author
2018-08-04Implemented IKAndreaCatania
2018-07-02Removed two skeleton parameter from compilation width no 3dAndrea Catania
2018-07-01Fixes #19845 no 3d Compilation issueAndrea Catania
2018-05-10Improved API to active / deactive ragdollAndrea Catania
2018-05-07Implemented ragdollAndreaCatania
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-29Use a different approach to update skeletons when transform changesJuan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-09-24Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-10-27-Much improvement to baked light bakerJuan Linietsky
2014-08-14Little BitsJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky