Age | Commit message (Expand) | Author |
2019-05-19 | Fix typos with codespell | Rémi Verschelde |
2019-04-16 | Expose localize_rests to gdscript. | K. S. Ernest (iFire) Lee |
2019-04-13 | Clean up ASSIMP import code. | Juan Linietsky |
2019-03-03 | Skeletons can now choose between using local or world coords for processing, ... | Juan Linietsky |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin |
2019-02-13 | Fix typos with codespell | Rémi Verschelde |
2019-01-18 | Fixed Bone Transform Order | Grant Clarke |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-06 | Respect process order for out of order skeleton bones (fixes GLTF2 import iss... | Juan Linietsky |
2018-08-04 | Implemented IK | AndreaCatania |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-07-01 | Fixes #19845 no 3d Compilation issue | Andrea Catania |
2018-05-10 | Improved API to active / deactive ragdoll | Andrea Catania |
2018-05-07 | Implemented ragdoll | AndreaCatania |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-03 | Avoid crashes in skeleton | Juan Linietsky |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-29 | avoid error on setting skeleton from transform changed | Juan Linietsky |
2017-12-29 | Missing transform notification for Skeleton. | Juan Linietsky |
2017-12-29 | Use a different approach to update skeletons when transform changes | Juan Linietsky |
2017-12-29 | Update the skeleton on transform | Juan Linietsky |
2017-12-28 | Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in thi... | Juan Linietsky |
2017-12-21 | Change skeleton processing to work on global coordinates, should help fix man... | Juan Linietsky |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-06-29 | make property not be applied in skeleton if not inside tree. This will eventu... | Juan Linietsky |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-11-02 | BoneAttachment fix. | Saracen |
2015-09-24 | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky |
2014-10-27 | -Much improvement to baked light baker | Juan Linietsky |
2014-08-14 | Little Bits | Juan Linietsky |