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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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skeleton.cpp
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Author
2020-02-11
Untested support for compute shaders
Juan Linietsky
2020-02-08
Added feature to move physical bones with skeleton when not simulating physics
Andrea Catania
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-27
Merge pull request #32380 from fire/skin_registration
Rémi Verschelde
2019-09-26
Update when the skeleton skin is changed.
K. S. Ernest Lee
2019-09-26
Restore bone_custom_pose in skeletons
K. S. Ernest (iFIre) Lee
2019-09-18
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-04-16
Expose localize_rests to gdscript.
K. S. Ernest (iFire) Lee
2019-04-13
Clean up ASSIMP import code.
Juan Linietsky
2019-03-03
Skeletons can now choose between using local or world coords for processing, ...
Juan Linietsky
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-13
Fix typos with codespell
Rémi Verschelde
2019-01-18
Fixed Bone Transform Order
Grant Clarke
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-06
Respect process order for out of order skeleton bones (fixes GLTF2 import iss...
Juan Linietsky
2018-08-04
Implemented IK
AndreaCatania
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-01
Fixes #19845 no 3d Compilation issue
Andrea Catania
2018-05-10
Improved API to active / deactive ragdoll
Andrea Catania
2018-05-07
Implemented ragdoll
AndreaCatania
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Avoid crashes in skeleton
Juan Linietsky
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-29
avoid error on setting skeleton from transform changed
Juan Linietsky
2017-12-29
Missing transform notification for Skeleton.
Juan Linietsky
2017-12-29
Use a different approach to update skeletons when transform changes
Juan Linietsky
2017-12-29
Update the skeleton on transform
Juan Linietsky
2017-12-28
Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in thi...
Juan Linietsky
2017-12-21
Change skeleton processing to work on global coordinates, should help fix man...
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-06-29
make property not be applied in skeleton if not inside tree. This will eventu...
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
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