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path: root/scene/3d/skeleton.cpp
AgeCommit message (Expand)Author
2020-02-11Untested support for compute shadersJuan Linietsky
2020-02-08Added feature to move physical bones with skeleton when not simulating physicsAndrea Catania
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-09-27Merge pull request #32380 from fire/skin_registrationRémi Verschelde
2019-09-26Update when the skeleton skin is changed.K. S. Ernest Lee
2019-09-26Restore bone_custom_pose in skeletonsK. S. Ernest (iFIre) Lee
2019-09-18Added skin support and simplified APIs to override bone position.Juan Linietsky
2019-05-19Fix typos with codespellRémi Verschelde
2019-04-16Expose localize_rests to gdscript.K. S. Ernest (iFire) Lee
2019-04-13Clean up ASSIMP import code.Juan Linietsky
2019-03-03Skeletons can now choose between using local or world coords for processing, ...Juan Linietsky
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
2019-02-13Fix typos with codespellRémi Verschelde
2019-01-18Fixed Bone Transform OrderGrant Clarke
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-06Respect process order for out of order skeleton bones (fixes GLTF2 import iss...Juan Linietsky
2018-08-04Implemented IKAndreaCatania
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-07-01Fixes #19845 no 3d Compilation issueAndrea Catania
2018-05-10Improved API to active / deactive ragdollAndrea Catania
2018-05-07Implemented ragdollAndreaCatania
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-03Avoid crashes in skeletonJuan Linietsky
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-29avoid error on setting skeleton from transform changedJuan Linietsky
2017-12-29Missing transform notification for Skeleton.Juan Linietsky
2017-12-29Use a different approach to update skeletons when transform changesJuan Linietsky
2017-12-29Update the skeleton on transformJuan Linietsky
2017-12-28Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in thi...Juan Linietsky
2017-12-21Change skeleton processing to work on global coordinates, should help fix man...Juan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-06-29make property not be applied in skeleton if not inside tree. This will eventu...Juan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz