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path: root/scene/3d/shape_cast_3d.cpp
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2023-01-12Fix style issue in ShapeCast3D after #68409Rémi Verschelde
Somehow that PR didn't run the CI checks.
2023-01-12Merge pull request #68409 from Jasuse/shapecast3d_dbg_shape_fixRémi Verschelde
Fix debug shape of `ShapeCast3D` not updating on `Shape` change
2023-01-05One Copyright Update to rule them allRémi Verschelde
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
2022-11-24Fixing debug shape update of ShapeCast3DJasuse
fixed update conditiion at set_shape added "changed" notification to update on shape changing
2022-11-01Add `ShapeCast2D/3D::get_collider_rid` methodkleonc
2022-10-24Rename queue_delete => queue_freeMarc Gilleron
# Conflicts: # editor/plugins/tiles/tiles_editor_plugin.cpp
2022-09-19Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron
2022-09-04Stop ShapeCast3D drawing when debug collisions offAlmighty Laxz
2022-07-31Add meter suffix to ShapeCast3D margin propertyMarcus Elg
2022-07-30Fix `ShapeCast3D` creating runtime shape in editorPrecisionRender
2022-07-28Add ShapeCast3D nodePrecisionRender