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Ported from ShapeCast3D.
(cherry picked from commit 5bed055cdd5180b4c5d07f07a2a58644a3d1ffc2)
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Fixes that ShapeCast3D would accept any parameter object and silently return when it was not a CollisionObject3D.
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Somehow that PR didn't run the CI checks.
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Fix debug shape of `ShapeCast3D` not updating on `Shape` change
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
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fixed update conditiion at set_shape
added "changed" notification to update on shape changing
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# Conflicts:
# editor/plugins/tiles/tiles_editor_plugin.cpp
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