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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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3d
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remote_transform.cpp
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Author
2019-07-09
Merge pull request #30304 from DavidSichma/remote_cache
Rémi Verschelde
2019-07-09
Added force_update_cache() to RemoteTransform and RemoteTransform2D
David Sichma
2019-07-09
Improve the node configuration warning display
Hugo Locurcio
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-04
Fix properties update in remote transform
Aron Castro
2018-08-23
Switched AnimatedTexture to a readers-writers lock, solves a race condition a...
Juan Linietsky
2018-06-27
Changes to how node paths are selected from property, allowing setting a hint.
Juan Linietsky
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-01
Fix files header
Poommetee Ketson
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-05
Added the following features to RemoteTransform and RemoteTransform2D:
TwistedTwigleg
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-12
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-07-14
Remote transform node (for 3d)
Jakub Grzesik