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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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scene
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3d
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ray_cast_3d.h
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Commit message (
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Author
2022-08-22
Expose the collider RID in Raycast nodes
Paul Joannon
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-01-28
Improve some method bindings to use specific `Object` subtypes
Rémi Verschelde
2022-01-11
Fixed incorrect property types
Arnav Vijaywargiya
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-10
Add raycast options to hit when starting inside / hit back faces
PouleyKetchoupp
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-03-04
Adding Raycast3D custom debug shape thickness and color
jmb462
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-09-10
Rename RayCast's `cast_to` property to `target_position`
Hugo Locurcio
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky