Age | Commit message (Expand) | Author |
2021-08-13 | Fix some unnecessary includes | Aaron Franke |
2021-08-12 | Uniformize layer names, script methods and documentation | PouleyKetchoupp |
2021-07-23 | Node3D gizmo improvements | jfons |
2021-06-19 | Use double-sided material for RayCast3D | Hugo Locurcio |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-05-12 | Merge pull request #47348 from nekomatata/raycast-3d-collide-fix | Rémi Verschelde |
2021-04-30 | Prevent setting too big or too small Collision Mask and Layer | Rafał Mikrut |
2021-03-24 | Fix RayCast3D color in game with no collision | PouleyKetchoupp |
2021-03-12 | Fixes small typos and grammar correction | Anshul7sp1 |
2021-03-04 | Adding Raycast3D custom debug shape thickness and color | jmb462 |
2021-02-07 | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut |
2021-01-14 | Improve Raycast3D render debug | PouleyKetchoupp |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-09-10 | Rename RayCast's `cast_to` property to `target_position` | Hugo Locurcio |
2020-05-27 | Enable raycast nodes by default | Andrii Doroshenko (Xrayez) |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-18 | Change non-existent World to World3D | qarmin |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-27 | Rename more 2D and 3D nodes to follow convention | Rémi Verschelde |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |