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path: root/scene/3d/ray_cast_3d.cpp
AgeCommit message (Expand)Author
2022-01-28Improve some method bindings to use specific `Object` subtypesRémi Verschelde
2022-01-11Fixed incorrect property typesArnav Vijaywargiya
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-11-10Add raycast options to hit when starting inside / hit back facesPouleyKetchoupp
2021-11-04Use parameter classes instead of arguments for all physics queriesPouleyKetchoupp
2021-08-13Fix some unnecessary includesAaron Franke
2021-08-12Uniformize layer names, script methods and documentationPouleyKetchoupp
2021-07-23Node3D gizmo improvementsjfons
2021-06-19Use double-sided material for RayCast3DHugo Locurcio
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-12Merge pull request #47348 from nekomatata/raycast-3d-collide-fixRémi Verschelde
2021-04-30Prevent setting too big or too small Collision Mask and LayerRafał Mikrut
2021-03-24Fix RayCast3D color in game with no collisionPouleyKetchoupp
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-03-04Adding Raycast3D custom debug shape thickness and colorjmb462
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-14Improve Raycast3D render debugPouleyKetchoupp
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-09-10Rename RayCast's `cast_to` property to `target_position`Hugo Locurcio
2020-05-27Enable raycast nodes by defaultAndrii Doroshenko (Xrayez)
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-18Change non-existent World to World3Dqarmin
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky