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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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3d
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ray_cast_3d.cpp
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Author
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-07-23
Node3D gizmo improvements
jfons
2021-06-19
Use double-sided material for RayCast3D
Hugo Locurcio
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-12
Merge pull request #47348 from nekomatata/raycast-3d-collide-fix
Rémi Verschelde
2021-04-30
Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-03-24
Fix RayCast3D color in game with no collision
PouleyKetchoupp
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-03-04
Adding Raycast3D custom debug shape thickness and color
jmb462
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-14
Improve Raycast3D render debug
PouleyKetchoupp
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-10
Rename RayCast's `cast_to` property to `target_position`
Hugo Locurcio
2020-05-27
Enable raycast nodes by default
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-18
Change non-existent World to World3D
qarmin
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky