index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
3d
/
ray_cast_3d.cpp
Age
Commit message (
Expand
)
Author
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-03-04
Adding Raycast3D custom debug shape thickness and color
jmb462
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-14
Improve Raycast3D render debug
PouleyKetchoupp
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-10
Rename RayCast's `cast_to` property to `target_position`
Hugo Locurcio
2020-05-27
Enable raycast nodes by default
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-18
Change non-existent World to World3D
qarmin
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky