Age | Commit message (Expand) | Author |
---|---|---|
2017-06-14 | Refactor layer_mask to collision_layer | Poommetee Ketson |
2017-04-24 | Merge pull request #8102 from bd339/iss3172 | Rémi Verschelde |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-30 | Show 3D raycasts when debugging collisions | Benjamin Dahse |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-10-03 | Added force_raycast_update GDScript method for RayCast[2D] | Karol Walasek |
2016-04-09 | Port collision and layer masks to 3D, fixes #1759 | Bojidar Marinov |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-01-03 | -Work in progress visual shader editor *DOES NOT WORK YET* | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |