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path: root/scene/3d/ray_cast.h
AgeCommit message (Expand)Author
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-08-21Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability...Juan Linietsky
2018-08-21Added ray / shape / point / motion / rest cast exclusion of area and or bodyAndrea Catania
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-30Ported 'Exclude Parent' from Raycast2D to RaycastMarco Masselli
2017-11-21Removed type_mask and fixed some variable nameAndreaCatania
2017-10-23missing set/get_collision_mask_bit() for RayCastJakub Grzesik
2017-10-21Rename RayCasts collision_layer to collision_maskPedro J. Estébanez
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-06-14Refactor layer_mask to collision_layerPoommetee Ketson
2017-04-24Merge pull request #8102 from bd339/iss3172Rémi Verschelde
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-30Show 3D raycasts when debugging collisionsBenjamin Dahse
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-03Added force_raycast_update GDScript method for RayCast[2D]Karol Walasek
2016-04-09Port collision and layer masks to 3D, fixes #1759Bojidar Marinov
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky