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path: root/scene/3d/physics_joint_3d.cpp
AgeCommit message (Expand)Author
2021-07-23Node3D gizmo improvementsjfons
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-04-11Use Array for node configuration warningsNathan Franke
2021-03-03Merge pull request #46578 from nekomatata/fix-joint-remove-body-regressionRémi Verschelde
2021-03-02Fix Joint2D/Joint3D node path reset on scene switchPouleyKetchoupp
2021-02-27Fixed bug that caused collision not to be properly reenabled when joint betwe...Eryk Dwornicki
2021-02-10Make Servers truly Thread Safereduz
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-29Use real_t in physics nodesAaron Franke
2021-01-13Fix not clearing a Joint3D with only a B node when removing the B nodeMarcel Admiraal
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-31Add signal to inform joint that body has exited treeMarcel Admiraal
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-15Remove Generic6DOFJoint precision propertyMarcel Admiraal
2020-11-25Check joint nodes and generate configuration warning messages.Marcel Admiraal
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-05-02Added missing spring enums for generic_6dof_jointBastiaan Olij
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky