Age | Commit message (Expand) | Author |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde |
2023-01-03 | Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity | Rémi Verschelde |
2022-11-19 | Revert move vector parameter name to motion | Haoyu Qiu |
2022-09-19 | Change return type of `get_configuration_warnings` to `PackedStringArray` | Marc Gilleron |
2022-09-17 | Add recovery_as_collision in move_and_collide/test_move | fabriceci |
2022-08-26 | Merge pull request #64367 from Mickeon/rename-var-to-str | Rémi Verschelde |
2022-08-26 | Rename `str2var` to `str_to_var` and similar | Micky |
2022-08-26 | Restore RigidBody2/3D, SoftBody names in physics | fabriceci |
2022-08-25 | Shorten variable names for moving platforms in CharacterBody | fabriceci |
2022-08-24 | Improves the API for monitoring contacts in RigidDynamicBody | fabriceci |
2022-08-24 | Adds a method to return the angular velocity of a platform | fabriceci |
2022-08-23 | Replace Array return types with TypedArray 2 | kobewi |
2022-08-22 | Make `_validate_property` a multilevel method | Yuri Sizov |
2022-08-10 | add get_depth() to KinematicCollision3D as same of 2D | Silc Renew |
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-03-21 | Fix 2D jitter on slight slope | fabriceci |
2022-03-03 | Add linear_velocity and angular_velocity to PhysicalBone3D | MrSwedish |
2022-02-22 | Rename motion_velocity to velocity | Chris Bradfield |
2022-01-26 | Revert #53174 (applying the delta in move and collide), rename rec_vel to dis... | fabriceci |
2022-01-24 | rename free mode to floating mode | fabriceci |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-10 | Improve RigidDynamicBody force and torque API | PouleyKetchoupp |
2021-10-25 | Improved RigidDynamicBody linear/angular damping override | PouleyKetchoupp |
2021-10-04 | Fix physics glitch with TileMap moving platforms | PouleyKetchoupp |
2021-10-04 | Script interface improvements for test body motion | PouleyKetchoupp |
2021-10-01 | Merge pull request #53302 from nekomatata/physics-bone-remove-editor-code | Camille Mohr-Daurat |
2021-10-01 | Remove editor code in PhysicalBone3D | PouleyKetchoupp |
2021-09-30 | Fix body stuck on descending platform | fabriceci |
2021-09-30 | Remove shape metadata from 2D physics server | PouleyKetchoupp |
2021-09-30 | Merge pull request #53197 from nekomatata/fix-motion-direction-in-slope | Camille Mohr-Daurat |
2021-09-30 | Fix motion direction in slope for CharacterBody3D | PouleyKetchoupp |
2021-09-28 | Merge pull request #52754 from nekomatata/dynamic-body-modes | Camille Mohr-Daurat |
2021-09-28 | Set stop on slope on by default on CharacterBody. | fabriceci |
2021-09-28 | Sync to physics true by default for AnimatableBody | fabriceci |
2021-09-22 | Port 2D improvement to move and slide 3D | fabriceci |
2021-09-16 | Clarify RigidDynamicBody modes | PouleyKetchoupp |
2021-09-16 | Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody | PouleyKetchoupp |
2021-09-06 | Proper support for custom mass properties in 2D/3D physics bodies | PouleyKetchoupp |
2021-08-31 | Add AnimatableBody inherited from StaticBody for moving platforms | PouleyKetchoupp |
2021-08-31 | Merge pull request #49471 from nekomatata/body-state-sync-callback | Juan Linietsky |
2021-08-25 | Clean physics direct body state usage in 2D and 3D physics | PouleyKetchoupp |
2021-08-24 | Fix CharacterBody motion with RayShape | PouleyKetchoupp |
2021-08-22 | Replace BIND_VMETHOD by new GDVIRTUAL syntax | reduz |
2021-08-15 | API improvement on physics, mainly CharacterBody | fabriceci |
2021-08-10 | Remove infinite inertia and ray shapes from CharacterBody | PouleyKetchoupp |
2021-08-09 | Fix 3D moving platform logic | PouleyKetchoupp |
2021-07-15 | Support for 3D sync to physics | PouleyKetchoupp |
2021-06-30 | Merge pull request #50009 from reduz/fix-suffixes-and-degrees | Rémi Verschelde |
2021-06-30 | Fix editor suffixes and degrees conversion | reduz |