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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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scene
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3d
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physics_body_3d.h
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Commit message (
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Author
2021-04-20
Move collision layer and mask into CollisionObject.
Marcel Admiraal
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-03-06
Return RID instead of Object id in area-body_shape_entered-exited signals.
Marcel Admiraal
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-29
Use real_t in physics nodes
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-22
Fix joint RID not being passed to _set in PhysicalBone
David Hoppenbrouwers
2020-11-27
Remove RigidBody weight property
Marcel Admiraal
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-13
Remove old RigidBody layers property and methods.
Marcel Admiraal
2020-07-21
Add Method get_inverse_inertia_tensor
Yerik
2020-07-10
Add override keywords.
Marcel Admiraal
2020-06-02
Refactor physics force and impulse code
Aaron Franke
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-21
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-14
Add PhysicalBone rotation, damping, axis lock & can sleep
PouleyKetchoupp
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
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