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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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physics_body_3d.h
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Author
2021-09-16
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-09-06
Proper support for custom mass properties in 2D/3D physics bodies
PouleyKetchoupp
2021-08-31
Add AnimatableBody inherited from StaticBody for moving platforms
PouleyKetchoupp
2021-08-31
Merge pull request #49471 from nekomatata/body-state-sync-callback
Juan Linietsky
2021-08-25
Clean physics direct body state usage in 2D and 3D physics
PouleyKetchoupp
2021-08-24
Fix CharacterBody motion with RayShape
PouleyKetchoupp
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-15
API improvement on physics, mainly CharacterBody
fabriceci
2021-08-10
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-09
Fix 3D moving platform logic
PouleyKetchoupp
2021-07-15
Support for 3D sync to physics
PouleyKetchoupp
2021-06-30
Merge pull request #50009 from reduz/fix-suffixes-and-degrees
Rémi Verschelde
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-28
Fix move_and_collide causing sliding on slopes
PouleyKetchoupp
2021-06-18
Merge pull request #49475 from nekomatata/kinematic-collision-rid
Rémi Verschelde
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-09
Expose collider RID in 2D/3D kinematic collision
PouleyKetchoupp
2021-06-08
Use degrees instead of rad for floor_max_angle property in CharacterBody
PouleyKetchoupp
2021-06-04
Linear velocity cleanup
PouleyKetchoupp
2021-06-04
Safe margin cleanup
PouleyKetchoupp
2021-06-04
Support for kinematic_motion in StaticBody
PouleyKetchoupp
2021-06-04
More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-04
Properties for move_and_slide and remove move_and_slide_with_snap
PouleyKetchoupp
2021-06-04
KinematicBody split between new CharacterBody and PhysicsBody
PouleyKetchoupp
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-20
Merge pull request #48860 from JohnM666/fix-basis-variant-initialization
Rémi Verschelde
2021-05-20
Fix #46282 Executing RigidBody3D.get_inverse_inertia_tensor() crashes Godot
JohnM666
2021-05-18
Merge pull request #42742 from madmiraal/fix-12215
Rémi Verschelde
2021-04-20
Move collision layer and mask into CollisionObject.
Marcel Admiraal
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-03-06
Return RID instead of Object id in area-body_shape_entered-exited signals.
Marcel Admiraal
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-29
Use real_t in physics nodes
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-22
Fix joint RID not being passed to _set in PhysicalBone
David Hoppenbrouwers
2020-11-27
Remove RigidBody weight property
Marcel Admiraal
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-13
Remove old RigidBody layers property and methods.
Marcel Admiraal
2020-07-21
Add Method get_inverse_inertia_tensor
Yerik
2020-07-10
Add override keywords.
Marcel Admiraal
2020-06-02
Refactor physics force and impulse code
Aaron Franke
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-21
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-14
Add PhysicalBone rotation, damping, axis lock & can sleep
PouleyKetchoupp
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky