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path: root/scene/3d/physics_body_3d.h
AgeCommit message (Expand)Author
2021-09-16Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBodyPouleyKetchoupp
2021-09-06Proper support for custom mass properties in 2D/3D physics bodiesPouleyKetchoupp
2021-08-31Add AnimatableBody inherited from StaticBody for moving platformsPouleyKetchoupp
2021-08-31Merge pull request #49471 from nekomatata/body-state-sync-callbackJuan Linietsky
2021-08-25Clean physics direct body state usage in 2D and 3D physicsPouleyKetchoupp
2021-08-24Fix CharacterBody motion with RayShapePouleyKetchoupp
2021-08-22Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz
2021-08-15API improvement on physics, mainly CharacterBodyfabriceci
2021-08-10Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp
2021-08-09Fix 3D moving platform logicPouleyKetchoupp
2021-07-15Support for 3D sync to physicsPouleyKetchoupp
2021-06-30Merge pull request #50009 from reduz/fix-suffixes-and-degreesRémi Verschelde
2021-06-30Fix editor suffixes and degrees conversionreduz
2021-06-28Fix move_and_collide causing sliding on slopesPouleyKetchoupp
2021-06-18Merge pull request #49475 from nekomatata/kinematic-collision-ridRémi Verschelde
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-06-09Expose collider RID in 2D/3D kinematic collisionPouleyKetchoupp
2021-06-08Use degrees instead of rad for floor_max_angle property in CharacterBodyPouleyKetchoupp
2021-06-04Linear velocity cleanupPouleyKetchoupp
2021-06-04Safe margin cleanupPouleyKetchoupp
2021-06-04Support for kinematic_motion in StaticBodyPouleyKetchoupp
2021-06-04More explanatory names for RigidBody modesPouleyKetchoupp
2021-06-04Properties for move_and_slide and remove move_and_slide_with_snapPouleyKetchoupp
2021-06-04KinematicBody split between new CharacterBody and PhysicsBodyPouleyKetchoupp
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-20Merge pull request #48860 from JohnM666/fix-basis-variant-initializationRémi Verschelde
2021-05-20Fix #46282 Executing RigidBody3D.get_inverse_inertia_tensor() crashes GodotJohnM666
2021-05-18Merge pull request #42742 from madmiraal/fix-12215Rémi Verschelde
2021-04-20Move collision layer and mask into CollisionObject.Marcel Admiraal
2021-04-11Use Array for node configuration warningsNathan Franke
2021-03-06Return RID instead of Object id in area-body_shape_entered-exited signals.Marcel Admiraal
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-29Use real_t in physics nodesAaron Franke
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-22Fix joint RID not being passed to _set in PhysicalBoneDavid Hoppenbrouwers
2020-11-27Remove RigidBody weight propertyMarcel Admiraal
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-13Remove old RigidBody layers property and methods.Marcel Admiraal
2020-07-21Add Method get_inverse_inertia_tensorYerik
2020-07-10Add override keywords.Marcel Admiraal
2020-06-02Refactor physics force and impulse codeAaron Franke
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-04-21Add proper type to most public API uses of ArrayJuan Linietsky
2020-04-14Add PhysicalBone rotation, damping, axis lock & can sleepPouleyKetchoupp
2020-03-30doc: Update classref with node renamesRémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky