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godot-fmod
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Godot with FMOD integration
RayHammer
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physics_body_3d.h
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Author
2022-09-17
Add recovery_as_collision in move_and_collide/test_move
fabriceci
2022-08-26
Merge pull request #64367 from Mickeon/rename-var-to-str
Rémi Verschelde
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-26
Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-08-25
Shorten variable names for moving platforms in CharacterBody
fabriceci
2022-08-24
Improves the API for monitoring contacts in RigidDynamicBody
fabriceci
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-10
add get_depth() to KinematicCollision3D as same of 2D
Silc Renew
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-03-21
Fix 2D jitter on slight slope
fabriceci
2022-03-03
Add linear_velocity and angular_velocity to PhysicalBone3D
MrSwedish
2022-02-22
Rename motion_velocity to velocity
Chris Bradfield
2022-01-26
Revert #53174 (applying the delta in move and collide), rename rec_vel to dis...
fabriceci
2022-01-24
rename free mode to floating mode
fabriceci
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-10
Improve RigidDynamicBody force and torque API
PouleyKetchoupp
2021-10-25
Improved RigidDynamicBody linear/angular damping override
PouleyKetchoupp
2021-10-04
Fix physics glitch with TileMap moving platforms
PouleyKetchoupp
2021-10-04
Script interface improvements for test body motion
PouleyKetchoupp
2021-10-01
Merge pull request #53302 from nekomatata/physics-bone-remove-editor-code
Camille Mohr-Daurat
2021-10-01
Remove editor code in PhysicalBone3D
PouleyKetchoupp
2021-09-30
Fix body stuck on descending platform
fabriceci
2021-09-30
Remove shape metadata from 2D physics server
PouleyKetchoupp
2021-09-30
Merge pull request #53197 from nekomatata/fix-motion-direction-in-slope
Camille Mohr-Daurat
2021-09-30
Fix motion direction in slope for CharacterBody3D
PouleyKetchoupp
2021-09-28
Merge pull request #52754 from nekomatata/dynamic-body-modes
Camille Mohr-Daurat
2021-09-28
Set stop on slope on by default on CharacterBody.
fabriceci
2021-09-28
Sync to physics true by default for AnimatableBody
fabriceci
2021-09-22
Port 2D improvement to move and slide 3D
fabriceci
2021-09-16
Clarify RigidDynamicBody modes
PouleyKetchoupp
2021-09-16
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
PouleyKetchoupp
2021-09-06
Proper support for custom mass properties in 2D/3D physics bodies
PouleyKetchoupp
2021-08-31
Add AnimatableBody inherited from StaticBody for moving platforms
PouleyKetchoupp
2021-08-31
Merge pull request #49471 from nekomatata/body-state-sync-callback
Juan Linietsky
2021-08-25
Clean physics direct body state usage in 2D and 3D physics
PouleyKetchoupp
2021-08-24
Fix CharacterBody motion with RayShape
PouleyKetchoupp
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-15
API improvement on physics, mainly CharacterBody
fabriceci
2021-08-10
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-09
Fix 3D moving platform logic
PouleyKetchoupp
2021-07-15
Support for 3D sync to physics
PouleyKetchoupp
2021-06-30
Merge pull request #50009 from reduz/fix-suffixes-and-degrees
Rémi Verschelde
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-28
Fix move_and_collide causing sliding on slopes
PouleyKetchoupp
2021-06-18
Merge pull request #49475 from nekomatata/kinematic-collision-rid
Rémi Verschelde
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-09
Expose collider RID in 2D/3D kinematic collision
PouleyKetchoupp
2021-06-08
Use degrees instead of rad for floor_max_angle property in CharacterBody
PouleyKetchoupp
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