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path: root/scene/3d/physics_body_3d.cpp
AgeCommit message (Expand)Author
2023-01-31Fix AnimatableBody3D not being movable in editoraXu-AP
2023-01-23Convert en_GB spelling to en_US with codespellRémi Verschelde
2023-01-23Merge pull request #67847 from rburing/warn_non-uniformistsRémi Verschelde
2023-01-07Error when removing a phycics node during a physics callbackJuan Linietsky
2023-01-05One Copyright Update to rule them allRémi Verschelde
2023-01-05Test joint type on _set for PhysicalBone jointsJoJoX
2023-01-03Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocityRémi Verschelde
2022-12-29Add safety-checks before some servers `free()`Adam Scott
2022-11-20Merge pull request #68886 from timothyqiu/motion-distanceRémi Verschelde
2022-11-19Improve collision exception error messages for easier understandingHugo Locurcio
2022-11-19Revert move vector parameter name to motionHaoyu Qiu
2022-10-24Warn against using non-uniform scale for 3D physicsRicardo Buring
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg
2022-10-05Revert "Turn on recovery as collisions only for floor snapping as this leads ...Ricardo Buring
2022-09-22Merge pull request #66110 from Zylann/reference_get_countRémi Verschelde
2022-09-21Rename and expose `RefCounted::get_reference_count()`Marc Gilleron
2022-09-21Merge pull request #65828 from rburing/body_state_sync_callableRémi Verschelde
2022-09-19Merge pull request #66112 from Zylann/get_configuration_warnings_psaRémi Verschelde
2022-09-19Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron
2022-09-19Increases the number of maximum detected collisionsfabriceci
2022-09-18Turn on recovery as collisions only for floor snapping as this leads to unwan...fabriceci
2022-09-17Add recovery_as_collision in move_and_collide/test_movefabriceci
2022-09-15PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a...Ricardo Buring
2022-09-02Rename `or_lesser` range property hint to `or_less`Hugo Locurcio
2022-09-02Add `is_zero_approx` methods to `Vector2`, `3`, and `4`Jonathan Nicholl
2022-08-26Merge pull request #64367 from Mickeon/rename-var-to-strRémi Verschelde
2022-08-26Rename `str2var` to `str_to_var` and similarMicky
2022-08-26Restore RigidBody2/3D, SoftBody names in physicsfabriceci
2022-08-25Merge pull request #64802 from benbot/masterRémi Verschelde
2022-08-25Shorten variable names for moving platforms in CharacterBodyfabriceci
2022-08-24removes unused skeleton functions and stray comments in RigidDynamicBody3Dbenbot
2022-08-24Improves the API for monitoring contacts in RigidDynamicBodyfabriceci
2022-08-24Adds a method to return the angular velocity of a platformfabriceci
2022-08-24Merge pull request #64009 from KoBeWi/arrayy_lmaoRémi Verschelde
2022-08-23Replace Array return types with TypedArray 2kobewi
2022-08-23Rename properties unnecessarily using slash (`/`) in their namesRémi Verschelde
2022-08-22Merge pull request #64339 from YuriSizov/core-multilevel-validate-propertyRémi Verschelde
2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-08-22Merge pull request #64343 from TokageItLab/priority-phRémi Verschelde
2022-08-18Remove unintentional PROPERTY_USAGE_INTERNALRedMser
2022-08-18Add collision weight to PhysicsBody for penetrations must be avoidedSilc Renew
2022-08-10add get_depth() to KinematicCollision3D as same of 2DSilc Renew
2022-07-29Remove Signal connect bindsJuan Linietsky
2022-06-11Add suffixes to all nodes and resourcesFireForge
2022-05-19Use suffixes for units in nodes and resourcesAaron Franke
2022-05-19Add dedicated macros for property name extractionHaoyu Qiu
2022-05-18Add motion parameter to toggle whether recovery is reported as a collisionRicardo Buring
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-03Rename Basis get_axis to get_column, remove redundant methodsAaron Franke
2022-04-29Merge pull request #59297 from fabriceci/fix-jitter-2D-slight-slopeRémi Verschelde