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path: root/scene/3d/physics_body_3d.cpp
AgeCommit message (Expand)Author
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-22Fix joint RID not being passed to _set in PhysicalBoneDavid Hoppenbrouwers
2020-11-27Remove RigidBody weight propertyMarcel Admiraal
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-18Refactor MethodBind to use variadic templatesreduz
2020-10-13Remove old RigidBody layers property and methods.Marcel Admiraal
2020-10-02Merge pull request #42451 from Duroxxigar/rename-toplevelRémi Verschelde
2020-10-01Merge pull request #38743 from arrowinaknee/node-config-warningsRémi Verschelde
2020-10-01Renamed toplevel to be top_levelDuroxxigar
2020-07-21Add Method get_inverse_inertia_tensorYerik
2020-07-14Properly pass safe margin on initialization.Juan Linietsky
2020-07-02Merge pull request #37350 from aaronfranke/force-impulseRémi Verschelde
2020-06-16Normalise p_up_direction vector in move_and_slide() andMarcel Admiraal
2020-06-02Refactor physics force and impulse codeAaron Franke
2020-05-19Fixed kinematic body axis lockAndrea Catania
2020-05-16Update all get_configuration_warning to retrieve warnings from the parentArrowInAKnee
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-04-21Add proper type to most public API uses of ArrayJuan Linietsky
2020-04-14Merge pull request #37316 from nekomatata/physical-bone-settingsRémi Verschelde
2020-04-14Add PhysicalBone rotation, damping, axis lock & can sleepPouleyKetchoupp
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-30doc: Update classref with node renamesRémi Verschelde
2020-03-28Fixed missed occurrences in #37361 renamings.dankan1890
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky