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godot-fmod
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Godot with FMOD integration
RayHammer
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physics_body_3d.cpp
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Author
2023-03-30
Exposes the apply_floor_snap function to allow a snap to be made regardless o...
fabriceci
2023-01-31
Fix AnimatableBody3D not being movable in editor
aXu-AP
2023-01-23
Convert en_GB spelling to en_US with codespell
Rémi Verschelde
2023-01-23
Merge pull request #67847 from rburing/warn_non-uniformists
Rémi Verschelde
2023-01-07
Error when removing a phycics node during a physics callback
Juan Linietsky
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
Test joint type on _set for PhysicalBone joints
JoJoX
2023-01-03
Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity
Rémi Verschelde
2022-12-29
Add safety-checks before some servers `free()`
Adam Scott
2022-11-20
Merge pull request #68886 from timothyqiu/motion-distance
Rémi Verschelde
2022-11-19
Improve collision exception error messages for easier understanding
Hugo Locurcio
2022-11-19
Revert move vector parameter name to motion
Haoyu Qiu
2022-10-24
Warn against using non-uniform scale for 3D physics
Ricardo Buring
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-05
Revert "Turn on recovery as collisions only for floor snapping as this leads ...
Ricardo Buring
2022-09-22
Merge pull request #66110 from Zylann/reference_get_count
Rémi Verschelde
2022-09-21
Rename and expose `RefCounted::get_reference_count()`
Marc Gilleron
2022-09-21
Merge pull request #65828 from rburing/body_state_sync_callable
Rémi Verschelde
2022-09-19
Merge pull request #66112 from Zylann/get_configuration_warnings_psa
Rémi Verschelde
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-19
Increases the number of maximum detected collisions
fabriceci
2022-09-18
Turn on recovery as collisions only for floor snapping as this leads to unwan...
fabriceci
2022-09-17
Add recovery_as_collision in move_and_collide/test_move
fabriceci
2022-09-15
PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a...
Ricardo Buring
2022-09-02
Rename `or_lesser` range property hint to `or_less`
Hugo Locurcio
2022-09-02
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
Jonathan Nicholl
2022-08-26
Merge pull request #64367 from Mickeon/rename-var-to-str
Rémi Verschelde
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-26
Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-08-25
Merge pull request #64802 from benbot/master
Rémi Verschelde
2022-08-25
Shorten variable names for moving platforms in CharacterBody
fabriceci
2022-08-24
removes unused skeleton functions and stray comments in RigidDynamicBody3D
benbot
2022-08-24
Improves the API for monitoring contacts in RigidDynamicBody
fabriceci
2022-08-24
Adds a method to return the angular velocity of a platform
fabriceci
2022-08-24
Merge pull request #64009 from KoBeWi/arrayy_lmao
Rémi Verschelde
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-08-23
Rename properties unnecessarily using slash (`/`) in their names
Rémi Verschelde
2022-08-22
Merge pull request #64339 from YuriSizov/core-multilevel-validate-property
Rémi Verschelde
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
Merge pull request #64343 from TokageItLab/priority-ph
Rémi Verschelde
2022-08-18
Remove unintentional PROPERTY_USAGE_INTERNAL
RedMser
2022-08-18
Add collision weight to PhysicsBody for penetrations must be avoided
Silc Renew
2022-08-10
add get_depth() to KinematicCollision3D as same of 2D
Silc Renew
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-05-19
Use suffixes for units in nodes and resources
Aaron Franke
2022-05-19
Add dedicated macros for property name extraction
Haoyu Qiu
2022-05-18
Add motion parameter to toggle whether recovery is reported as a collision
Ricardo Buring
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
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