Age | Commit message (Expand) | Author |
2022-06-11 | Add suffixes to all nodes and resources | FireForge |
2022-05-19 | Use suffixes for units in nodes and resources | Aaron Franke |
2022-05-19 | Add dedicated macros for property name extraction | Haoyu Qiu |
2022-05-18 | Add motion parameter to toggle whether recovery is reported as a collision | Ricardo Buring |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-05-03 | Rename Basis get_axis to get_column, remove redundant methods | Aaron Franke |
2022-04-29 | Merge pull request #59297 from fabriceci/fix-jitter-2D-slight-slope | Rémi Verschelde |
2022-04-28 | Merge pull request #59438 from fabriceci/fix-move-and-collide-reported-collis... | Rémi Verschelde |
2022-03-28 | Merge pull request #59525 from fire-forge/fix-group-names | Rémi Verschelde |
2022-03-28 | Fix inspector group name capitalization | FireForge |
2022-03-28 | String: Remove TTR and DTR defines in non-tools build | Rémi Verschelde |
2022-03-23 | When only a recovery occurs, don't report a collision on move_and_collide | fabriceci |
2022-03-21 | Fix 2D jitter on slight slope | fabriceci |
2022-03-09 | Avoid directional correction when the motion is downward | fabriceci |
2022-03-03 | Add linear_velocity and angular_velocity to PhysicalBone3D | MrSwedish |
2022-02-22 | Rename motion_velocity to velocity | Chris Bradfield |
2022-02-15 | Use `switch` consistently in `_notification` (`scene` folder) | Rémi Verschelde |
2022-01-26 | Revert #53174 (applying the delta in move and collide), rename rec_vel to dis... | fabriceci |
2022-01-24 | rename free mode to floating mode | fabriceci |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-10 | Improve RigidDynamicBody force and torque API | PouleyKetchoupp |
2021-11-23 | Fix horizontal velocity being always reset when the body hit a wall in 3d | fabriceci |
2021-11-22 | Merge pull request #55202 from fabriceci/fix-wall-acceleration-in-3d | Camille Mohr-Daurat |
2021-11-22 | Fix body stuck in some 3d advanced scenario | fabriceci |
2021-11-21 | Fix wall acceleration in move and slide (3D) | fabriceci |
2021-11-10 | Merge pull request #54847 from nekomatata/fix-test-move-regression | Rémi Verschelde |
2021-11-10 | Fix test_move reporting collision when touching another body | PouleyKetchoupp |
2021-11-10 | Fix errors in CharacterBody when floor is destroyed or removed | PouleyKetchoupp |
2021-11-03 | Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` | Hugo Locurcio |
2021-11-01 | Merge pull request #37880 from nekomatata/rigid-body-damping-override | Camille Mohr-Daurat |
2021-10-25 | Improved RigidDynamicBody linear/angular damping override | PouleyKetchoupp |
2021-10-25 | Refactored Node3D rotation modes | reduz |
2021-10-14 | Merge pull request #53054 from MaxLap/doc_shape_signals | Camille Mohr-Daurat |
2021-10-14 | Improve area/body_shape_entered/exited signals parameter names and doc | Maxime Lapointe |
2021-10-04 | Fix physics glitch with TileMap moving platforms | PouleyKetchoupp |
2021-10-04 | Script interface improvements for test body motion | PouleyKetchoupp |
2021-10-01 | Merge pull request #53302 from nekomatata/physics-bone-remove-editor-code | Camille Mohr-Daurat |
2021-10-01 | Remove editor code in PhysicalBone3D | PouleyKetchoupp |
2021-09-30 | Merge pull request #53272 from fabriceci/bug-platform-ceiling | Camille Mohr-Daurat |
2021-09-30 | Fix body stuck on descending platform | fabriceci |
2021-09-30 | Use range iterators for `Map` | Lightning_A |
2021-09-30 | Remove shape metadata from 2D physics server | PouleyKetchoupp |
2021-09-30 | Merge pull request #53197 from nekomatata/fix-motion-direction-in-slope | Camille Mohr-Daurat |
2021-09-30 | Fix motion direction in slope for CharacterBody3D | PouleyKetchoupp |
2021-09-30 | Merge pull request #53239 from nekomatata/fix-animatable-body-initial-state | Rémi Verschelde |
2021-09-29 | Fix AnimatableBody moving and colliding during the first frame | PouleyKetchoupp |
2021-09-28 | Merge pull request #52754 from nekomatata/dynamic-body-modes | Camille Mohr-Daurat |
2021-09-28 | Apply delta in move and collide | fabriceci |
2021-09-28 | Merge pull request #52953 from nekomatata/fix-collision-recovery-depth | Rémi Verschelde |
2021-09-27 | Improved logic for CharacterBody collision recovery depth | PouleyKetchoupp |