Age | Commit message (Expand) | Author |
2021-09-06 | Proper support for custom mass properties in 2D/3D physics bodies | PouleyKetchoupp |
2021-08-31 | Add AnimatableBody inherited from StaticBody for moving platforms | PouleyKetchoupp |
2021-08-31 | Merge pull request #49471 from nekomatata/body-state-sync-callback | Juan Linietsky |
2021-08-31 | delta time as double | fabriceci |
2021-08-27 | Merge pull request #52135 from fabriceci/fix-transmission-velocity-on-wall-4 | Camille Mohr-Daurat |
2021-08-26 | Remove velocity transmission on_wall when collider is CharacterBody. | fabriceci |
2021-08-25 | Clean physics direct body state usage in 2D and 3D physics | PouleyKetchoupp |
2021-08-24 | Fix CharacterBody motion with RayShape | PouleyKetchoupp |
2021-08-24 | Port recent move_and_slide fixes to 3D | PouleyKetchoupp |
2021-08-22 | Replace BIND_VMETHOD by new GDVIRTUAL syntax | reduz |
2021-08-17 | Fix 3D character snap on moving platforms | PouleyKetchoupp |
2021-08-16 | Merge pull request #51645 from fabriceci/improve-physics-api | Rémi Verschelde |
2021-08-15 | API improvement on physics, mainly CharacterBody | fabriceci |
2021-08-14 | New and improved IK system for Skeleton3D | TwistedTwigleg |
2021-08-13 | Fix some unnecessary includes | Aaron Franke |
2021-08-12 | Fix move and slide regression by allowing multiple collision direction | fabriceci |
2021-08-10 | Remove infinite inertia and ray shapes from CharacterBody | PouleyKetchoupp |
2021-08-09 | Fix 3D moving platform logic | PouleyKetchoupp |
2021-08-09 | Fix applied rotation from moving platforms in move_and_slide | PouleyKetchoupp |
2021-08-03 | Fix inverted condition in CharacterBody2D/3D set_max_slides | PouleyKetchoupp |
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke |
2021-07-23 | Node3D gizmo improvements | jfons |
2021-07-15 | Support for 3D sync to physics | PouleyKetchoupp |
2021-07-01 | Make move_and_slide collision detection more accurate | PouleyKetchoupp |
2021-06-30 | Merge pull request #49834 from nekomatata/physics-disable-modes | Rémi Verschelde |
2021-06-30 | Merge pull request #50009 from reduz/fix-suffixes-and-degrees | Rémi Verschelde |
2021-06-30 | Add support for controlling physics nodes' behavior when disabled | PouleyKetchoupp |
2021-06-30 | Fix editor suffixes and degrees conversion | reduz |
2021-06-30 | Merge pull request #49901 from nekomatata/move-and-collide-fix-slide | Rémi Verschelde |
2021-06-28 | Fix move_and_collide causing sliding on slopes | PouleyKetchoupp |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A |
2021-06-18 | Merge pull request #49475 from nekomatata/kinematic-collision-rid | Rémi Verschelde |
2021-06-17 | Add PROPERTY_USAGE_NONE and use it | Aaron Franke |
2021-06-09 | Expose collider RID in 2D/3D kinematic collision | PouleyKetchoupp |
2021-06-08 | Use degrees instead of rad for floor_max_angle property in CharacterBody | PouleyKetchoupp |
2021-06-04 | Linear velocity cleanup | PouleyKetchoupp |
2021-06-04 | Safe margin cleanup | PouleyKetchoupp |
2021-06-04 | Support for kinematic_motion in StaticBody | PouleyKetchoupp |
2021-06-04 | More explanatory names for RigidBody modes | PouleyKetchoupp |
2021-06-04 | Properties for move_and_slide and remove move_and_slide_with_snap | PouleyKetchoupp |
2021-06-04 | KinematicBody split between new CharacterBody and PhysicsBody | PouleyKetchoupp |
2021-06-03 | Rename Variant TRANSFORM to TRANSFORM3D | Aaron Franke |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-05-20 | Merge pull request #48860 from JohnM666/fix-basis-variant-initialization | Rémi Verschelde |
2021-05-20 | Fix #46282 Executing RigidBody3D.get_inverse_inertia_tensor() crashes Godot | JohnM666 |
2021-05-19 | Fix ragdoll simulation when parent was readded to scene | Haoyu Qiu |
2021-05-18 | Merge pull request #42742 from madmiraal/fix-12215 | Rémi Verschelde |
2021-05-05 | Create CollisionObject3D debug shapes using RS | trollodel |
2021-04-22 | Unexpose _direct_state_changed in PhysicsBody | rafallus |