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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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3d
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physics_body_3d.cpp
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Author
2020-07-14
Properly pass safe margin on initialization.
Juan Linietsky
2020-07-02
Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-06-16
Normalise p_up_direction vector in move_and_slide() and
Marcel Admiraal
2020-06-02
Refactor physics force and impulse code
Aaron Franke
2020-05-19
Fixed kinematic body axis lock
Andrea Catania
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-21
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-14
Merge pull request #37316 from nekomatata/physical-bone-settings
Rémi Verschelde
2020-04-14
Add PhysicalBone rotation, damping, axis lock & can sleep
PouleyKetchoupp
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-28
Fixed missed occurrences in #37361 renamings.
dankan1890
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky