Age | Commit message (Expand) | Author |
2021-11-01 | Merge pull request #37880 from nekomatata/rigid-body-damping-override | Camille Mohr-Daurat |
2021-10-25 | Improved RigidDynamicBody linear/angular damping override | PouleyKetchoupp |
2021-10-25 | Refactored Node3D rotation modes | reduz |
2021-10-14 | Merge pull request #53054 from MaxLap/doc_shape_signals | Camille Mohr-Daurat |
2021-10-14 | Improve area/body_shape_entered/exited signals parameter names and doc | Maxime Lapointe |
2021-10-04 | Fix physics glitch with TileMap moving platforms | PouleyKetchoupp |
2021-10-04 | Script interface improvements for test body motion | PouleyKetchoupp |
2021-10-01 | Merge pull request #53302 from nekomatata/physics-bone-remove-editor-code | Camille Mohr-Daurat |
2021-10-01 | Remove editor code in PhysicalBone3D | PouleyKetchoupp |
2021-09-30 | Merge pull request #53272 from fabriceci/bug-platform-ceiling | Camille Mohr-Daurat |
2021-09-30 | Fix body stuck on descending platform | fabriceci |
2021-09-30 | Use range iterators for `Map` | Lightning_A |
2021-09-30 | Remove shape metadata from 2D physics server | PouleyKetchoupp |
2021-09-30 | Merge pull request #53197 from nekomatata/fix-motion-direction-in-slope | Camille Mohr-Daurat |
2021-09-30 | Fix motion direction in slope for CharacterBody3D | PouleyKetchoupp |
2021-09-30 | Merge pull request #53239 from nekomatata/fix-animatable-body-initial-state | Rémi Verschelde |
2021-09-29 | Fix AnimatableBody moving and colliding during the first frame | PouleyKetchoupp |
2021-09-28 | Merge pull request #52754 from nekomatata/dynamic-body-modes | Camille Mohr-Daurat |
2021-09-28 | Apply delta in move and collide | fabriceci |
2021-09-28 | Merge pull request #52953 from nekomatata/fix-collision-recovery-depth | Rémi Verschelde |
2021-09-27 | Improved logic for CharacterBody collision recovery depth | PouleyKetchoupp |
2021-09-22 | Don't override KinematicCollision reference when still in use in script | PouleyKetchoupp |
2021-09-22 | Port 2D improvement to move and slide 3D | fabriceci |
2021-09-16 | Clarify RigidDynamicBody modes | PouleyKetchoupp |
2021-09-16 | Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody | PouleyKetchoupp |
2021-09-06 | Proper support for custom mass properties in 2D/3D physics bodies | PouleyKetchoupp |
2021-08-31 | Add AnimatableBody inherited from StaticBody for moving platforms | PouleyKetchoupp |
2021-08-31 | Merge pull request #49471 from nekomatata/body-state-sync-callback | Juan Linietsky |
2021-08-31 | delta time as double | fabriceci |
2021-08-27 | Merge pull request #52135 from fabriceci/fix-transmission-velocity-on-wall-4 | Camille Mohr-Daurat |
2021-08-26 | Remove velocity transmission on_wall when collider is CharacterBody. | fabriceci |
2021-08-25 | Clean physics direct body state usage in 2D and 3D physics | PouleyKetchoupp |
2021-08-24 | Fix CharacterBody motion with RayShape | PouleyKetchoupp |
2021-08-24 | Port recent move_and_slide fixes to 3D | PouleyKetchoupp |
2021-08-22 | Replace BIND_VMETHOD by new GDVIRTUAL syntax | reduz |
2021-08-17 | Fix 3D character snap on moving platforms | PouleyKetchoupp |
2021-08-16 | Merge pull request #51645 from fabriceci/improve-physics-api | Rémi Verschelde |
2021-08-15 | API improvement on physics, mainly CharacterBody | fabriceci |
2021-08-14 | New and improved IK system for Skeleton3D | TwistedTwigleg |
2021-08-13 | Fix some unnecessary includes | Aaron Franke |
2021-08-12 | Fix move and slide regression by allowing multiple collision direction | fabriceci |
2021-08-10 | Remove infinite inertia and ray shapes from CharacterBody | PouleyKetchoupp |
2021-08-09 | Fix 3D moving platform logic | PouleyKetchoupp |
2021-08-09 | Fix applied rotation from moving platforms in move_and_slide | PouleyKetchoupp |
2021-08-03 | Fix inverted condition in CharacterBody2D/3D set_max_slides | PouleyKetchoupp |
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke |
2021-07-23 | Node3D gizmo improvements | jfons |
2021-07-15 | Support for 3D sync to physics | PouleyKetchoupp |
2021-07-01 | Make move_and_slide collision detection more accurate | PouleyKetchoupp |