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path: root/scene/3d/physics_body_3d.cpp
AgeCommit message (Expand)Author
2022-09-18Turn on recovery as collisions only for floor snapping as this leads to unwan...fabriceci
2022-09-17Add recovery_as_collision in move_and_collide/test_movefabriceci
2022-09-02Rename `or_lesser` range property hint to `or_less`Hugo Locurcio
2022-09-02Add `is_zero_approx` methods to `Vector2`, `3`, and `4`Jonathan Nicholl
2022-08-26Merge pull request #64367 from Mickeon/rename-var-to-strRémi Verschelde
2022-08-26Rename `str2var` to `str_to_var` and similarMicky
2022-08-26Restore RigidBody2/3D, SoftBody names in physicsfabriceci
2022-08-25Merge pull request #64802 from benbot/masterRémi Verschelde
2022-08-25Shorten variable names for moving platforms in CharacterBodyfabriceci
2022-08-24removes unused skeleton functions and stray comments in RigidDynamicBody3Dbenbot
2022-08-24Improves the API for monitoring contacts in RigidDynamicBodyfabriceci
2022-08-24Merge pull request #64009 from KoBeWi/arrayy_lmaoRémi Verschelde
2022-08-23Replace Array return types with TypedArray 2kobewi
2022-08-23Rename properties unnecessarily using slash (`/`) in their namesRémi Verschelde
2022-08-22Merge pull request #64339 from YuriSizov/core-multilevel-validate-propertyRémi Verschelde
2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-08-22Merge pull request #64343 from TokageItLab/priority-phRémi Verschelde
2022-08-18Remove unintentional PROPERTY_USAGE_INTERNALRedMser
2022-08-18Add collision weight to PhysicsBody for penetrations must be avoidedSilc Renew
2022-08-10add get_depth() to KinematicCollision3D as same of 2DSilc Renew
2022-07-29Remove Signal connect bindsJuan Linietsky
2022-06-11Add suffixes to all nodes and resourcesFireForge
2022-05-19Use suffixes for units in nodes and resourcesAaron Franke
2022-05-19Add dedicated macros for property name extractionHaoyu Qiu
2022-05-18Add motion parameter to toggle whether recovery is reported as a collisionRicardo Buring
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-03Rename Basis get_axis to get_column, remove redundant methodsAaron Franke
2022-04-29Merge pull request #59297 from fabriceci/fix-jitter-2D-slight-slopeRémi Verschelde
2022-04-28Merge pull request #59438 from fabriceci/fix-move-and-collide-reported-collis...Rémi Verschelde
2022-03-28Merge pull request #59525 from fire-forge/fix-group-namesRémi Verschelde
2022-03-28Fix inspector group name capitalizationFireForge
2022-03-28String: Remove TTR and DTR defines in non-tools buildRémi Verschelde
2022-03-23When only a recovery occurs, don't report a collision on move_and_collidefabriceci
2022-03-21Fix 2D jitter on slight slopefabriceci
2022-03-09Avoid directional correction when the motion is downwardfabriceci
2022-03-03Add linear_velocity and angular_velocity to PhysicalBone3DMrSwedish
2022-02-22Rename motion_velocity to velocityChris Bradfield
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-01-26Revert #53174 (applying the delta in move and collide), rename rec_vel to dis...fabriceci
2022-01-24rename free mode to floating modefabriceci
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-10Improve RigidDynamicBody force and torque APIPouleyKetchoupp
2021-11-23Fix horizontal velocity being always reset when the body hit a wall in 3dfabriceci
2021-11-22Merge pull request #55202 from fabriceci/fix-wall-acceleration-in-3dCamille Mohr-Daurat
2021-11-22Fix body stuck in some 3d advanced scenariofabriceci
2021-11-21Fix wall acceleration in move and slide (3D)fabriceci
2021-11-10Merge pull request #54847 from nekomatata/fix-test-move-regressionRémi Verschelde
2021-11-10Fix test_move reporting collision when touching another bodyPouleyKetchoupp
2021-11-10Fix errors in CharacterBody when floor is destroyed or removedPouleyKetchoupp
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio