Age | Commit message (Expand) | Author |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-02-12 | Remove deprecated PhysicsBody friction and bounce parameters | Rémi Verschelde |
2020-02-10 | - Integrated NavigationServer and Navigation2DServer. | Andrea Catania |
2020-02-08 | Added feature to move physical bones with skeleton when not simulating physics | Andrea Catania |
2020-01-10 | Added function to expose floor normal, useful to correctly calculate player v... | Andrea Catania |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-12-22 | i18n: Sync translations with Weblate + update template | Rémi Verschelde |
2019-12-12 | Added apply_central_impulse to PhysicalBone class | Vitalii Shmorhun |
2019-09-03 | Merge pull request #31476 from SoulForMachine/fix-move-and-slide-error | Rémi Verschelde |
2019-08-27 | fix otherwise unitialized variables, found in #31694 | Robin Hübner |
2019-08-26 | Prevent move_and_slide() to generate an error. | Milan Davidovic |
2019-03-27 | KinematicBody performance and quality improvements | Daniel Rakos |
2019-03-03 | Fixed missing exclude raycast shapes arguments in snap, closes #25230 | Juan Linietsky |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-11-22 | Fix 6DOF Physical Bone joint | Ivan Varesi |
2018-11-12 | Merge pull request #23090 from DavidSichma/inconsistent-kinematic | Rémi Verschelde |
2018-11-01 | Add method get_collision_exceptions | Guilherme Recchi Cardozo |
2018-10-17 | Fix inconsistency in KinematicBody | David Sichma |
2018-10-02 | Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-... | Rémi Verschelde |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-19 | Added ray shape and move_and_slide with snapping on 3D. | Andrea Catania |
2018-08-18 | Improved move_and_slide function to stay on slope and fall on steep slope | Andrea Catania |
2018-08-04 | Implemented IK | AndreaCatania |
2018-07-24 | Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti... | Tiger Caldwell |
2018-07-23 | Merge pull request #12403 from AndreaCatania/phymat | Juan Linietsky |
2018-07-16 | -Added support for raycast in KinematicBody2D | Juan Linietsky |
2018-07-01 | Fixes #19648 Kinematic body move_and_slide compatibility issue | Andrea Catania |
2018-05-11 | Implemented physics material | AndreaCatania |
2018-05-07 | Implemented ragdoll | AndreaCatania |
2018-02-20 | Merge pull request #16757 from AndreaCatania/kinpush | Rémi Verschelde |
2018-02-20 | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania |
2018-02-15 | Exposed apply_torque_impulse to gdscript and added documentation for added ap... | sdfgeoff |
2018-01-08 | Merge pull request #14907 from scayze/rigid_vehicle | Juan Linietsky |
2018-01-07 | Added RigidBody functionality to VehicleBody | Scayze |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-10 | Implemented physics linear and angular lock | AndreaCatania |
2017-11-10 | Allow double-axis lock in RigidBody and KinematicBody | Eric Rybicki |
2017-09-04 | -Changed KinematicBody API yet again to make it friendlier | Juan Linietsky |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-05 | Warn about resizing a rigidbody (2D or 3D), covers the most common cases, clo... | Juan Linietsky |
2017-07-15 | Lots of work on Audio & Physics engine: | Juan Linietsky |
2017-06-14 | Refactor layer_mask to collision_layer | Poommetee Ketson |
2017-04-21 | Ported/fixed move_and_slide to KinematicBody (3D+floor/ceiling args) | 20kdc |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-13 | Rename collision layer as suggested in #5696 | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-04-09 | Port collision and layer masks to 3D, fixes #1759 | Bojidar Marinov |