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path: root/scene/3d/physics_body.h
AgeCommit message (Expand)Author
2019-12-12Added apply_central_impulse to PhysicalBone classVitalii Shmorhun
2019-09-03Merge pull request #31476 from SoulForMachine/fix-move-and-slide-errorRémi Verschelde
2019-08-27fix otherwise unitialized variables, found in #31694Robin Hübner
2019-08-26Prevent move_and_slide() to generate an error.Milan Davidovic
2019-03-27KinematicBody performance and quality improvementsDaniel Rakos
2019-03-03Fixed missing exclude raycast shapes arguments in snap, closes #25230Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-22Fix 6DOF Physical Bone jointIvan Varesi
2018-11-12Merge pull request #23090 from DavidSichma/inconsistent-kinematicRémi Verschelde
2018-11-01Add method get_collision_exceptionsGuilherme Recchi Cardozo
2018-10-17Fix inconsistency in KinematicBodyDavid Sichma
2018-10-02Fix warnings on virtual methods [-Woverloaded-virtual] [-Wdelete-non-virtual-...Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-19Added ray shape and move_and_slide with snapping on 3D.Andrea Catania
2018-08-18Improved move_and_slide function to stay on slope and fall on steep slopeAndrea Catania
2018-08-04Implemented IKAndreaCatania
2018-07-24Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...Tiger Caldwell
2018-07-23Merge pull request #12403 from AndreaCatania/phymatJuan Linietsky
2018-07-16-Added support for raycast in KinematicBody2DJuan Linietsky
2018-07-01Fixes #19648 Kinematic body move_and_slide compatibility issueAndrea Catania
2018-05-11Implemented physics materialAndreaCatania
2018-05-07Implemented ragdollAndreaCatania
2018-02-20Merge pull request #16757 from AndreaCatania/kinpushRémi Verschelde
2018-02-20Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania
2018-02-15Exposed apply_torque_impulse to gdscript and added documentation for added ap...sdfgeoff
2018-01-08Merge pull request #14907 from scayze/rigid_vehicleJuan Linietsky
2018-01-07Added RigidBody functionality to VehicleBodyScayze
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-10Implemented physics linear and angular lockAndreaCatania
2017-11-10Allow double-axis lock in RigidBody and KinematicBodyEric Rybicki
2017-09-04-Changed KinematicBody API yet again to make it friendlierJuan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-05Warn about resizing a rigidbody (2D or 3D), covers the most common cases, clo...Juan Linietsky
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
2017-06-14Refactor layer_mask to collision_layerPoommetee Ketson
2017-04-21Ported/fixed move_and_slide to KinematicBody (3D+floor/ceiling args)20kdc
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-13Rename collision layer as suggested in #5696Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-04-09Port collision and layer masks to 3D, fixes #1759Bojidar Marinov
2016-01-12-Properly lock and and warn about switching off contact monitoring, fixes #3041Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-11-22Fix can_move_to and rename it for more clarityRémi Verschelde
2015-08-30Added gravity scale, and linear/angular damp override to 3D physics.Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-13-begin work on unidirectional collision detectionJuan Linietsky
2014-11-13UDP FixesJuan Linietsky