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godot-fmod
4.0.3
Godot with FMOD integration
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physics_body.cpp
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Author
2018-08-18
Improved move_and_slide function to stay on slope and fall on steep slope
Andrea Catania
2018-08-12
Expose PhysicalBone::get_bone_id() to c#/gdscript
oisincar
2018-08-10
apply a threshold for floor angle, fixes #16037, fixes #15632
Juan Linietsky
2018-08-07
Merge pull request #20381 from AndreaCatania/phymat_2
Juan Linietsky
2018-08-07
Removed physics material combination mode. Added rough and absorbent paramete...
Andrea Catania
2018-07-27
Fix PhysicsBody build with deprecated=no
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-24
Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...
Tiger Caldwell
2018-07-23
Implemented Soft body
AndreaCatania
2018-07-23
Merge pull request #12403 from AndreaCatania/phymat
Juan Linietsky
2018-07-01
Fixes #19648 Kinematic body move_and_slide compatibility issue
Andrea Catania
2018-05-16
Allow editing of some unbound properties when hinted (or no range hinted)
Juan Linietsky
2018-05-11
Implemented physics material
AndreaCatania
2018-05-10
Improved API to active / deactive ragdoll
Andrea Catania
2018-05-08
Fix some enums missing its bind
Marcelo Fernandez
2018-05-07
Implemented ragdoll
AndreaCatania
2018-04-09
Fix RigidBody's configuration warning for Z axis
Alexander Alekseev
2018-02-20
Merge pull request #16757 from AndreaCatania/kinpush
Rémi Verschelde
2018-02-20
Improved kinematic body 2D and 3D, Now can move rigid body
Andrea Catania
2018-02-19
Merge pull request #16060 from sdfgeoff/apply_torque
Rémi Verschelde
2018-02-17
Clean up some bad words from code comments
Artem Varaksa
2018-02-15
Exposed apply_torque_impulse to gdscript and added documentation for added ap...
sdfgeoff
2018-01-21
Fix crash on deleted rigidbodies without contact monitor (issue 15904)
Bernhard Liebl
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-12
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-11
Fixed bad bindings
AndreaCatania
2017-12-10
Implemented physics linear and angular lock
AndreaCatania
2017-12-09
Merge pull request #12756 from Stratos695/master
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-10
Allow double-axis lock in RigidBody and KinematicBody
Eric Rybicki
2017-11-09
Reworked how servers preallocate RIDs, should fix #10970
Juan Linietsky
2017-11-09
adjust min stop to horizontal velocity
Juan Linietsky
2017-11-09
Add slope min stop velocity on 3D physics body, closes #10981
Juan Linietsky
2017-11-07
Rewritten kinematic system
AndreaCatania
2017-10-22
Bind unbound enums, rearrange some by value
Poommetee Ketson
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-15
Merge pull request #11230 from maxim-sheronov/fix_enum_bindings
Thomas Herzog
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-09-10
Added to kinematicbody2d the copy and paste of the API friendler of Kinematic...
Aron de Castro
2017-09-04
-Changed KinematicBody API yet again to make it friendlier
Juan Linietsky
2017-08-31
Fixed return of KinematicBody::_move
James Beedie
2017-08-29
DocData and type hints fixes
Ignacio Etcheverry
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
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