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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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3d
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physics_body.cpp
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Author
2016-12-10
KinematicBody: Fix wrong method bind return type
Ignacio Etcheverry
2016-06-17
Send body inout notifications after state is applied, fixes #4683
Juan Linietsky
2016-04-09
Port collision and layer masks to 3D, fixes #1759
Bojidar Marinov
2016-04-06
Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes
Bojidar Marinov
2016-01-12
-Properly lock and and warn about switching off contact monitoring, fixes #3041
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-11-22
Fix can_move_to and rename it for more clarity
RĂ©mi Verschelde
2015-08-30
Added gravity scale, and linear/angular damp override to 3D physics.
Juan Linietsky
2015-04-26
-fixed bodyenter/bodyexit callback of physics bodies, fixes #1739
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-13
-begin work on unidirectional collision detection
Juan Linietsky
2015-01-02
-fixed silly bug in trigger check (#1051)
Juan Linietsky
2014-12-20
Fixes
Juan Linietsky
2014-11-13
UDP Fixes
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-10-14
Collada
Juan Linietsky
2014-10-03
missing fils from yesterday comit.
Juan Linietsky
2014-09-22
-added collision exception to 3D Physics API too
Juan Linietsky
2014-09-22
-variables with export in script are now IMMEDIATELY AND ALWAYS visible in pr...
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-08-14
Little Bits
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-02-19
-improved physics ccd
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky