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path: root/scene/3d/physics_body.cpp
AgeCommit message (Expand)Author
2018-08-20Massive rewrite to AnimationTree. Many APIs changed in order to:Juan Linietsky
2018-08-19Added ray shape and move_and_slide with snapping on 3D.Andrea Catania
2018-08-18Improved move_and_slide function to stay on slope and fall on steep slopeAndrea Catania
2018-08-12Expose PhysicalBone::get_bone_id() to c#/gdscriptoisincar
2018-08-10apply a threshold for floor angle, fixes #16037, fixes #15632Juan Linietsky
2018-08-07Merge pull request #20381 from AndreaCatania/phymat_2Juan Linietsky
2018-08-07Removed physics material combination mode. Added rough and absorbent paramete...Andrea Catania
2018-07-27Fix PhysicsBody build with deprecated=noRémi Verschelde
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-07-24Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...Tiger Caldwell
2018-07-23Implemented Soft bodyAndreaCatania
2018-07-23Merge pull request #12403 from AndreaCatania/phymatJuan Linietsky
2018-07-01Fixes #19648 Kinematic body move_and_slide compatibility issueAndrea Catania
2018-05-16Allow editing of some unbound properties when hinted (or no range hinted)Juan Linietsky
2018-05-11Implemented physics materialAndreaCatania
2018-05-10Improved API to active / deactive ragdollAndrea Catania
2018-05-08Fix some enums missing its bindMarcelo Fernandez
2018-05-07Implemented ragdollAndreaCatania
2018-04-09Fix RigidBody's configuration warning for Z axisAlexander Alekseev
2018-02-20Merge pull request #16757 from AndreaCatania/kinpushRémi Verschelde
2018-02-20Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania
2018-02-19Merge pull request #16060 from sdfgeoff/apply_torqueRémi Verschelde
2018-02-17Clean up some bad words from code commentsArtem Varaksa
2018-02-15Exposed apply_torque_impulse to gdscript and added documentation for added ap...sdfgeoff
2018-01-21Fix crash on deleted rigidbodies without contact monitor (issue 15904)Bernhard Liebl
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
2018-01-12Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...Juan Linietsky
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-11Fixed bad bindingsAndreaCatania
2017-12-10Implemented physics linear and angular lockAndreaCatania
2017-12-09Merge pull request #12756 from Stratos695/masterRémi Verschelde
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-11-10Allow double-axis lock in RigidBody and KinematicBodyEric Rybicki
2017-11-09Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky
2017-11-09adjust min stop to horizontal velocityJuan Linietsky
2017-11-09Add slope min stop velocity on 3D physics body, closes #10981Juan Linietsky
2017-11-07Rewritten kinematic systemAndreaCatania
2017-10-22Bind unbound enums, rearrange some by valuePoommetee Ketson
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-09-15Merge pull request #11230 from maxim-sheronov/fix_enum_bindingsThomas Herzog
2017-09-13Fix enums bindingsMaxim Sheronov
2017-09-10Added to kinematicbody2d the copy and paste of the API friendler of Kinematic...Aron de Castro
2017-09-04-Changed KinematicBody API yet again to make it friendlierJuan Linietsky
2017-08-31Fixed return of KinematicBody::_moveJames Beedie
2017-08-29DocData and type hints fixesIgnacio Etcheverry
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-21Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky