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path: root/scene/3d/physics_body.cpp
AgeCommit message (Expand)Author
2019-02-16Change snapping to only happen when the floor normal remains as floor, fixes ...Juan Linietsky
2019-02-16Add a minimum treshold for acquiring rest contacts to avoid numerical precisi...Juan Linietsky
2019-02-16Make sure stop on slope can have a tiny bit of precision edge.Juan Linietsky
2019-01-24Fix PhysicsBody ignoring set_friction/bounce with default valueRémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-22Fix 6DOF Physical Bone jointIvan Varesi
2018-11-12Merge pull request #17530 from bojidar-bg/17516-detect-deltaRémi Verschelde
2018-11-12Merge pull request #23090 from DavidSichma/inconsistent-kinematicRémi Verschelde
2018-11-08Make it possible to call move_and_slide from _process, even if it is not reco...Bojidar Marinov
2018-11-08-Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky
2018-11-01Merge pull request #23294 from gcardozo123/issue-23235-get-collision-exceptionsRémi Verschelde
2018-11-01Add method get_collision_exceptionsGuilherme Recchi Cardozo
2018-11-01Fixed crash on delete physical boneAndrea Catania
2018-10-17Fix inconsistency in KinematicBodyDavid Sichma
2018-09-28Fix warnings about wrong member initialization order [-Wreorder]Rémi Verschelde
2018-09-27Fix warnings about unhandled enum value in switch [-Wswitch]Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-09-02PhysicsBody: Don't create PhysicsMaterial override for default friction/bounceRémi Verschelde
2018-09-01Improve ClassDB information for some some signal parametersKelly Thomas
2018-08-29Physics: Properly obsolete friction and bounce propertiesRémi Verschelde
2018-08-20Massive rewrite to AnimationTree. Many APIs changed in order to:Juan Linietsky
2018-08-19Added ray shape and move_and_slide with snapping on 3D.Andrea Catania
2018-08-18Improved move_and_slide function to stay on slope and fall on steep slopeAndrea Catania
2018-08-12Expose PhysicalBone::get_bone_id() to c#/gdscriptoisincar
2018-08-10apply a threshold for floor angle, fixes #16037, fixes #15632Juan Linietsky
2018-08-07Merge pull request #20381 from AndreaCatania/phymat_2Juan Linietsky
2018-08-07Removed physics material combination mode. Added rough and absorbent paramete...Andrea Catania
2018-07-27Fix PhysicsBody build with deprecated=noRémi Verschelde
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-07-24Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...Tiger Caldwell
2018-07-23Implemented Soft bodyAndreaCatania
2018-07-23Merge pull request #12403 from AndreaCatania/phymatJuan Linietsky
2018-07-01Fixes #19648 Kinematic body move_and_slide compatibility issueAndrea Catania
2018-05-16Allow editing of some unbound properties when hinted (or no range hinted)Juan Linietsky
2018-05-11Implemented physics materialAndreaCatania
2018-05-10Improved API to active / deactive ragdollAndrea Catania
2018-05-08Fix some enums missing its bindMarcelo Fernandez
2018-05-07Implemented ragdollAndreaCatania
2018-04-09Fix RigidBody's configuration warning for Z axisAlexander Alekseev
2018-02-20Merge pull request #16757 from AndreaCatania/kinpushRémi Verschelde
2018-02-20Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania
2018-02-19Merge pull request #16060 from sdfgeoff/apply_torqueRémi Verschelde
2018-02-17Clean up some bad words from code commentsArtem Varaksa
2018-02-15Exposed apply_torque_impulse to gdscript and added documentation for added ap...sdfgeoff
2018-01-21Fix crash on deleted rigidbodies without contact monitor (issue 15904)Bernhard Liebl
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
2018-01-12Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...Juan Linietsky
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-11Fixed bad bindingsAndreaCatania