Age | Commit message (Expand) | Author |
2018-08-07 | Removed physics material combination mode. Added rough and absorbent paramete... | Andrea Catania |
2018-07-27 | Fix PhysicsBody build with deprecated=no | Rémi Verschelde |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-07-24 | Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti... | Tiger Caldwell |
2018-07-23 | Implemented Soft body | AndreaCatania |
2018-07-23 | Merge pull request #12403 from AndreaCatania/phymat | Juan Linietsky |
2018-07-01 | Fixes #19648 Kinematic body move_and_slide compatibility issue | Andrea Catania |
2018-05-16 | Allow editing of some unbound properties when hinted (or no range hinted) | Juan Linietsky |
2018-05-11 | Implemented physics material | AndreaCatania |
2018-05-10 | Improved API to active / deactive ragdoll | Andrea Catania |
2018-05-08 | Fix some enums missing its bind | Marcelo Fernandez |
2018-05-07 | Implemented ragdoll | AndreaCatania |
2018-04-09 | Fix RigidBody's configuration warning for Z axis | Alexander Alekseev |
2018-02-20 | Merge pull request #16757 from AndreaCatania/kinpush | Rémi Verschelde |
2018-02-20 | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania |
2018-02-19 | Merge pull request #16060 from sdfgeoff/apply_torque | Rémi Verschelde |
2018-02-17 | Clean up some bad words from code comments | Artem Varaksa |
2018-02-15 | Exposed apply_torque_impulse to gdscript and added documentation for added ap... | sdfgeoff |
2018-01-21 | Fix crash on deleted rigidbodies without contact monitor (issue 15904) | Bernhard Liebl |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde |
2018-01-12 | Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o... | Juan Linietsky |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-11 | Fixed bad bindings | AndreaCatania |
2017-12-10 | Implemented physics linear and angular lock | AndreaCatania |
2017-12-09 | Merge pull request #12756 from Stratos695/master | Rémi Verschelde |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde |
2017-11-10 | Allow double-axis lock in RigidBody and KinematicBody | Eric Rybicki |
2017-11-09 | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky |
2017-11-09 | adjust min stop to horizontal velocity | Juan Linietsky |
2017-11-09 | Add slope min stop velocity on 3D physics body, closes #10981 | Juan Linietsky |
2017-11-07 | Rewritten kinematic system | AndreaCatania |
2017-10-22 | Bind unbound enums, rearrange some by value | Poommetee Ketson |
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania |
2017-09-20 | Rename pos to position in user facing methods and variables | letheed |
2017-09-15 | Merge pull request #11230 from maxim-sheronov/fix_enum_bindings | Thomas Herzog |
2017-09-13 | Fix enums bindings | Maxim Sheronov |
2017-09-10 | Added to kinematicbody2d the copy and paste of the API friendler of Kinematic... | Aron de Castro |
2017-09-04 | -Changed KinematicBody API yet again to make it friendlier | Juan Linietsky |
2017-08-31 | Fixed return of KinematicBody::_move | James Beedie |
2017-08-29 | DocData and type hints fixes | Ignacio Etcheverry |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-08-21 | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry |
2017-08-19 | Removes editor_hint from SceneTree | Ignacio Etcheverry |
2017-08-10 | Fixes method definitions with extra number of arguments | Ignacio Etcheverry |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry |
2017-08-05 | Warn about resizing a rigidbody (2D or 3D), covers the most common cases, clo... | Juan Linietsky |
2017-07-15 | Lots of work on Audio & Physics engine: | Juan Linietsky |