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godot-fmod
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Godot with FMOD integration
RayHammer
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physics_body.cpp
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Author
2019-01-24
Fix PhysicsBody ignoring set_friction/bounce with default value
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-22
Fix 6DOF Physical Bone joint
Ivan Varesi
2018-11-12
Merge pull request #17530 from bojidar-bg/17516-detect-delta
Rémi Verschelde
2018-11-12
Merge pull request #23090 from DavidSichma/inconsistent-kinematic
Rémi Verschelde
2018-11-08
Make it possible to call move_and_slide from _process, even if it is not reco...
Bojidar Marinov
2018-11-08
-Moved EditorDefaultValue to ClassDB, made it core
Juan Linietsky
2018-11-01
Merge pull request #23294 from gcardozo123/issue-23235-get-collision-exceptions
Rémi Verschelde
2018-11-01
Add method get_collision_exceptions
Guilherme Recchi Cardozo
2018-11-01
Fixed crash on delete physical bone
Andrea Catania
2018-10-17
Fix inconsistency in KinematicBody
David Sichma
2018-09-28
Fix warnings about wrong member initialization order [-Wreorder]
Rémi Verschelde
2018-09-27
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-02
PhysicsBody: Don't create PhysicsMaterial override for default friction/bounce
Rémi Verschelde
2018-09-01
Improve ClassDB information for some some signal parameters
Kelly Thomas
2018-08-29
Physics: Properly obsolete friction and bounce properties
Rémi Verschelde
2018-08-20
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-08-19
Added ray shape and move_and_slide with snapping on 3D.
Andrea Catania
2018-08-18
Improved move_and_slide function to stay on slope and fall on steep slope
Andrea Catania
2018-08-12
Expose PhysicalBone::get_bone_id() to c#/gdscript
oisincar
2018-08-10
apply a threshold for floor angle, fixes #16037, fixes #15632
Juan Linietsky
2018-08-07
Merge pull request #20381 from AndreaCatania/phymat_2
Juan Linietsky
2018-08-07
Removed physics material combination mode. Added rough and absorbent paramete...
Andrea Catania
2018-07-27
Fix PhysicsBody build with deprecated=no
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-24
Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...
Tiger Caldwell
2018-07-23
Implemented Soft body
AndreaCatania
2018-07-23
Merge pull request #12403 from AndreaCatania/phymat
Juan Linietsky
2018-07-01
Fixes #19648 Kinematic body move_and_slide compatibility issue
Andrea Catania
2018-05-16
Allow editing of some unbound properties when hinted (or no range hinted)
Juan Linietsky
2018-05-11
Implemented physics material
AndreaCatania
2018-05-10
Improved API to active / deactive ragdoll
Andrea Catania
2018-05-08
Fix some enums missing its bind
Marcelo Fernandez
2018-05-07
Implemented ragdoll
AndreaCatania
2018-04-09
Fix RigidBody's configuration warning for Z axis
Alexander Alekseev
2018-02-20
Merge pull request #16757 from AndreaCatania/kinpush
Rémi Verschelde
2018-02-20
Improved kinematic body 2D and 3D, Now can move rigid body
Andrea Catania
2018-02-19
Merge pull request #16060 from sdfgeoff/apply_torque
Rémi Verschelde
2018-02-17
Clean up some bad words from code comments
Artem Varaksa
2018-02-15
Exposed apply_torque_impulse to gdscript and added documentation for added ap...
sdfgeoff
2018-01-21
Fix crash on deleted rigidbodies without contact monitor (issue 15904)
Bernhard Liebl
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-12
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-11
Fixed bad bindings
AndreaCatania
2017-12-10
Implemented physics linear and angular lock
AndreaCatania
2017-12-09
Merge pull request #12756 from Stratos695/master
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
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